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How to randomize UVs at launch ?

Home Forums Puzzles How to randomize UVs at launch ?

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  • #42284
    NaxosCG
    Customer

    Hello guys,
    I’m working now on a quite Vintage mini soccer table, you can find here the result so far :

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:5c0bd316e1/applications/Toulet_Baby_Vintage/Toulet_Baby_Vintage-responsive.html

    As this particular one is hand-made, using raw wooden planks, i’d like to make it random at startup, so each time you enter the verge3D applet, a “new” table is generated, and my thought are that the simpliest way to do that would be to randomize UV coordinates on main object, as the wood texture is bigger than the object, and tiling well.

    I’ve looked at puzzles, but i’m not sure there is one for UV coordinates, can someone help me ? (puzzle or some script to put in the script puzzle), that would be kind.

    Best regards.

    "1+1=3... for large values of 1"

    #42302

    Here’s an example for you.

    Co-founder and lead graphics specialist at Soft8Soft.

    #42304
    NaxosCG
    Customer

    Here’s an example for you.

    Many thanks, i’ll check that.

    It is blender, i’m using 3dsmax, but maybe it is simple as put an external controller for U and V offset, then random them on start ?

    "1+1=3... for large values of 1"

    #42309

    It is blender, i’m using 3dsmax, but maybe it is simple as put an external controller for U and V offset, then random them on start ?

    Oh, sorry, not sure that it’s possible to reproduce for max.

    Co-founder and lead graphics specialist at Soft8Soft.

    #42330
    NaxosCG
    Customer

    Many thanks, Mikhail for showing me the way, here is the 3dsmax version, for those who will need it :
    Click here

    "1+1=3... for large values of 1"

    #42345

    Glad you found the solution, I’m not a 3ds max geek :unsure:

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 6 posts - 1 through 6 (of 6 total)
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