Since the beginning, one year ago. All my web sites with Verge3d are the same problem. It’s to long for the download, mostly on the mobile device, the phone. For my work it’s difficult to optimize my work.
1. Make only one texture image for different objects.
2. No pbr texture (to much pictures)
3. Enable LZMA Compression
4. Made object with low polygons
Other problem, with browser Firefox and Chrome.
The time is not the same, mostly in the last update. There is one thing very strange with the synchronization :
PLAY ANIMATION +
REPLACE TEXTURE
There is some trouble with the course of action, when the animation it’s to “complex”, because the download is so long, the sequence is not played.
How I can resolved the problem ? A function would be useful to have, prevent the clicker visitor before the end of the download.
What other optimizations should I apply ?