Home › Forums › General Questions › How do I get rid of the Trial Watermark ? (I am a Licensee)
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2020-07-18 at 8:35 am #30297jezukCustomer
Hi,
I have the paid for version of Verge3D but I cannot find out how to get rid of the Trial Watermark for a previous project.
Please can you explain how I do that and how to avoid it in future because (from memory) I reckon it has something to do with Updating the software (it resets to Trial maybe ?).
(sorry, I haven’t used Verge3D in a long time and I am having to relearn the whole creation process again ).
3DS Max 2020.1, Verge 3D version 3.2.
Thanks.
2020-07-18 at 9:11 am #30299Yuri KovelenovStaffHi,
you should open up the App Manager and activate your Verge3D installation with your license key:
https://www.soft8soft.com/docs/manual/en/max/Beginners-Guide.html#License_Key
This will remove the watermark from all your apps.2020-07-18 at 9:35 am #30302jezukCustomerHi Yuri,
I appreciate your help :)
But I’ve already done that.
I created an app a while ago – I think back then it had the Trial Watermark, and then I purchased the software.
So I’ve tried recreating everything from the base 3DS Max file.
I did the Export GlTF, and have a bunch of files.
I then went into the App Manager and created the Puzzles, for which I have a couple of XML files.
I will ’embed’ this lot into the HTML my web developer created for me.
But is there anything further I need to do ?
I ask because I don’t see where the v3d.js file is created from ? I will check if this file is something my web developer created especially for me, but maybe before I find that out, you might be able to throw some light on this for me please ?
Many thanks.
2020-07-18 at 11:42 am #30304Yuri KovelenovStaffI ask because I don’t see where the v3d.js file is created from ?
I guess this is the reason. The App Manager only activates v3d.js in the application folder. If it was deployed on a remote server, it cannot touch it.
Can you post here the link to your app?
2020-07-18 at 11:51 am #30305jezukCustomerHi Yuri,
I fixed why I didn’t have a v3d.js file – it was because I didn’t create a ‘default’ App to get me started. So I never could get the default html file etc. Once I did that, I was able to generate those default files and now I have a fixed my issue of the Trial Watermark :)
However….. how can I quickly get rid of Trial Watermarks off of previously created projects ? I did see that there is some HTML code relating to the Trial Watermarks in the html file – if I delete that code, it doesn’t seem to have any effect, the Trial Watermark remains (I did try other browsers in case it was all being held in the Browser Cache) ?
Finally, I have one other problem…..
My product in my new 3.2 created Verge3D webgl starts off with a black material ?
This has been tested for even when I do a Sneak Peek ? It shows as a Black material as default. I’m wondering if there is something which has changed since 3.2 is installed that would cause this ?
Before there was no problem, now my product is black rather than being it’s actual colour.
You can see it here;
https://3dvisuals.co.uk/work/verge/ex_ap/v06/0010-v06i.html
And this one was created using a previous version of Verge3D;
https://3dvisuals.co.uk/work/verge/ezj/0010-v04i.html (notice this one is correct, yet they are both the same 3DS Max Scene).
Many thanks :)
2020-07-18 at 1:57 pm #30307Yuri KovelenovStaffhow can I quickly get rid of Trial Watermarks off of previously created projects ?
You can copy your project folder to verge3d/applications/ and activate with license key.
My product in my new 3.2 created Verge3D webgl starts off with a black material ?
that’s strange – can you apply this material to a box and share the .max file here?
2020-07-18 at 7:04 pm #30316jezukCustomerHi Yuri,
I solved it (the material issue).
It was a very strange issue – I think the material must of gotten corrupted.
I’ll explain how I solved it.
I tried the material on just a box (by the way, my material is a multi/sub-object with around 12 materials, and the first one Mat ID 1 is the Paint, that was the material that was show as black to begin with for no apparent reason).
Just a box, and the Sneak Peak would show the box as black too (even though that Paint Material was an Off White).
So I tried just a new default Physical Material on it’s own on the box and that worked.
So I tried copying just Mat-ID 1 to this new default Physical Material, and it was black again….
So I copied the parameters one by one to the New Physical Material from the ‘corrupted’ MatID one, and that worked.
I then finally copied that New Physical Material back to the Multi-SubObject and it was working again…..
Strange but true!
Many thanks for your help – you nudged me to figuring it out!
2020-07-18 at 7:19 pm #30317jezukCustomerStill not working….. when I do the above, it is no longer black but my RAL Color Picker isn’t working…..
Something VERY VERY strange is going on…..
2020-07-19 at 4:20 am #30318Yuri KovelenovStaffbut my RAL Color Picker isn’t working…..
Please make sure the names of the controllers are the same as in the old material.
2020-07-19 at 7:51 am #30320jezukCustomerbut my RAL Color Picker isn’t working…..
Please make sure the names of the controllers are the same as in the old material.
Yes, that’s what I thought, and I did check that. It is the same name – in fact I tried different ways of copying in that material so that the name didn’t even change. Still not working… :(
2020-07-19 at 8:37 am #30332Yuri KovelenovStaff2020-07-23 at 9:38 am #30502jezukCustomerHi Yuri,
No errors via the F12 console.
Any other ideas please ?
Thanks :)
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