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Help Needed: Texture Appears Blurry When Viewed at an Angle in Verge3D

Home Forums General Questions Help Needed: Texture Appears Blurry When Viewed at an Angle in Verge3D

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  • #61493
    yao000008
    Participant

    I’m experiencing an issue with one of my textures in Verge3D, where it appears clear when viewed head-on but becomes blurry when viewed at an angle. I have tried adjusting the texture filtering settings in Blender to “Nearest” , which resolved the issue in Blender but didn’t have any effect in Verge3D.

    I would appreciate any advice or suggestions on how to address this problem in Verge3D. Is there a specific setting or approach that I need to apply within Verge3D to achieve the same “Nearest” filtering effect as in Blender?

    Thank you in advance for your help and support.

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    #61495
    kdv
    Participant

    Set anisotropic filtering to 16 in Blender.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #61508
    yao000008
    Participant

    You perfectly solved my problem, thank you very much :rose: :rose: :rose: :rose:

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