We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

HDR from BLENDER with Verge3d GLB exporter

Home Forums General Questions HDR from BLENDER with Verge3d GLB exporter

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #56850
    filippobignami
    Participant

    Hi,
    I have found trouble exporting the hdr file from Blender with the Glb format.
    If i try with the GLTF exporter(the one of Verge3d) all works well;
    if i try with the GLB formats(also the one of Verge3d), instead, gives me this error:

    v3d.js:1 v3d.RGBELoader Bad File Format: bad initial token

    As anyone know how to fix it ?

    in case this is not possible , how can I load directly an HDR file from verge3d?

    #56860

    Hi,
    Thanks for reporting, reproducing this issue on our side. Going to fix this in the next Verge3D update.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #63509
    cangunes
    Participant

    Hey, I am using verge3d 2.13 version. I have encountered this error, what can I do? I want to export .glTF when i import bin and glTF file, then return this error. I can’t change version. So, Is there a alternative?

    • This reply was modified 1 year, 7 months ago by cangunes.
    Attachments:
    You must be logged in to view attached files.
    #63517
    kdv
    Participant

    In your case just remove the HDR texture from the world material.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #63522
    cangunes
    Participant

    Thank you

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.