Home › Forums › General Questions › Has anyone figured out a good teleporting method?
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2020-04-24 at 7:48 pm #26567Xen WildmanCustomer
I’ve tried orbit camera, first person and fly camera. The first person and fly camera do not seem to snap or set to the correct position. The orbit camera doesn’t seem to have a native “look around” or trackball rotation mode like the fly and fps camera do. There is a sort of a hack to set it to rotate around a dummy set behind the camera but then that doesn’t snap or set position properly either. Any help would be appreciated.
Devs, please add trackball rotation option to the orbit camera.
2020-04-24 at 11:10 pm #26570Xen WildmanCustomerI got something basic working but it’s ugly. This is camera switching, not teleporting.
2020-04-25 at 1:08 am #26571Xen WildmanCustomerIf I try to snap or move the camera parent in VR as well it just goes to 0,0,0 it seems.
2020-04-25 at 2:17 am #26572GLiFTeKCustomerAre you aiming to do it like the game “portal” where you can see through the holes to another camera positioned viewpoint?
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plz share Discord link & on your signature!2020-04-25 at 10:41 am #26588Yuri KovelenovStaffHi,
so you basically need a flying camera which follows a path from point A to point B?
you could try parenting the camera to an empty/dummy object and tween this object instead.
https://www.soft8soft.com/docs/manual/en/puzzles/Animation.html#animate_param2020-04-25 at 12:24 pm #26602Xen WildmanCustomerNo I’m not trying to create a portal. VR apps have a standard method of locomotion where you point and click to “teleport” to the clicked location. What I’m trying to do here is jump between fixed points as seen in the demo. The demo (where it sets active camera to any of 6 cameras) works but not in VR.
So when I try the parented camera method (see attached images for cam rig and puzzles) it successfully moves the rig but then the rotation of the camera breaks. You can no longer look around with any of the camera types.
Edit: It seems to work if I add an unparent at the end.
Edit2: Yeah this method is broken in VR as well. It just snaps the camera rig to 0,0,0 again.
2020-04-26 at 6:08 pm #26667GLiFTeKCustomerDid you try point camera at a variable that holds its desired location? Possibly rig mouse movement to move an empty and have all cameras all point at it?
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plz share Discord link & on your signature!2020-04-26 at 7:28 pm #26673Xen WildmanCustomerYeah good question. I tested out the methods sugested, but it seems the moment I move the camera via rig or otherwise, it snaps to 0,0,0.
This is how I want it to move around:
https://tinyurl.com/y77lykqb
Try it in VR if you can.2020-04-27 at 12:38 am #26674GLiFTeKCustomerWhen I did it in VR the camera didn’t snap. It stayed as I would have supposed it would. Looking in the same direction I was before. ..seems to be working to me.
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plz share Discord link & on your signature!2020-04-27 at 12:44 am #26676Xen WildmanCustomerYeah that was my example of how I want it to work but it’s not true teleporting. Everything is parented to an empty and I’m setting position of the empty to the position of the target multiplied by -1. The camera is not moving at all.
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