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grass instances view distance

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  • #69810

    Hi i am currently trying different methods of having massive amount of vegetation instances in a single scene, at best 5 different types of vegetations, and using instancing, this generate a massive amount of render calls, and merging them generates a large file but much less render calls, ive tried clipping plane so far, this seem to be quite laggy, and does not lower render calls and triangles rendered, is there any way to acheive this ?

    #69814
    kdv
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    In Blender create empty objects and place them where you want your plants to be placed. Clone meshes in Verge3D, snap them to empties, merge geometries. This way you will get only 5 render calls.
    https://www.soft8soft.com/topic/a-puzzle-for-duplication/#post-66997

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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