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Tagged: gpu usage problem
- This topic has 13 replies, 5 voices, and was last updated 5 years, 11 months ago by Yorick.
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2018-12-19 at 12:44 pm #10043dragosburianCustomer
We are having a GPU consumption problem the seems to come from the fact that the scene is continuously rendered even if the scene is still, which would leave users using integrated gpus at 100% usage. Is there any way to make the scene still(like a snapshot) until the user either changes something or manipulates the view?
Among the code examples there is this one, which acts exactly how we would like it to, it uses the gpu only when being manipulated, then it goes to 0%, as if it would show a still image.
https://cdn.soft8soft.com/demo/examples/index.html#webgl_clipping_intersection
Also, we get notices in the console of this kind, can this be affecting performance as well?:
v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(122,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Thank you!
2018-12-19 at 2:37 pm #10044Yuri KovelenovStaffHi,
You can possibly override the default animate() method of the App class, which looks as follows
animate: function() {
var scope = this;var cb = function() {
var elapsed = scope.clock.getDelta();
scope.elapsed = elapsed;if (scope.mixer)
scope.mixer.update(elapsed);if (scope.controls)
scope.controls.update(elapsed);var rbs = scope.renderCallbacks;
for (var i = 0; i < rbs.length; i++) rbs[i](elapsed, scope.clock.elapsedTime); scope.render(); scope.frame++; } scope.renderer.setAnimationLoop(cb); } to only run when you need it. We are aware of that WebGL warning on Window but I don't think it is a major cause. The integrated GPUs do not allow for highly parallel computing.2018-12-20 at 12:34 pm #10084dragosburianCustomerHi,
Thanks you for the fast reply, is this code altering in the v3d.js file ?
Could you provide us with the altered file that runs the render on manipulating or changing prefs? Thank you!Dragos
2018-12-21 at 9:45 am #10106Yuri KovelenovStaff2018-12-21 at 9:55 am #10107YorickCustomerHi Yuri,
Wouldn’t this be a great feature for Verge3D in general? Seems like a super feature to me.
I understand your comment with regards to the dispose method. But in 10 days time we will have a lot of clients going live with our product and they will not be happy if their machines grind to a halt when using our application…
2018-12-21 at 2:54 pm #10119Yuri KovelenovStaffWouldn’t this be a great feature for Verge3D in general? Seems like a super feature to me.
Yes, but it can only work in the specific case when a scene is updated via user input.
in 10 days time we will have a lot of clients going live with our product
I understand. We can consider implementing this then. I’ll drop you a line.
2019-01-04 at 1:51 pm #10328vladoCustomerHey Yuri,
How can i access setAnimationLoop function, i don’t have it on renderer object.
It seams that is not supported by Three.js version which is bundled in v3d.js file, at least one we use.
www.hivecpq.com
2019-01-05 at 1:50 pm #10345Yuri KovelenovStaff2019-01-07 at 8:15 am #10395YorickCustomerOn a side note Yuri: can you share how your team implemented it on https://cdn.soft8soft.com/demo/examples/index.html#webgl_clipping_intersection ?
Because there it seems to be already working.2019-01-07 at 10:07 am #10401Yuri KovelenovStaffHi,
an you share how your team implemented it on
Please see the source code here: https://github.com/Soft8Soft/verge3d-code-examples/blob/master/webgl_clipping_intersection.html
2019-01-07 at 2:57 pm #10416elkCustomerI would also like to add a vote for this as a feature. Would be great for applications where the user don’t constantly move around and interact, for instance when the application is just a small part of a page, like a product preview where there is a loot of other information to read and look at on the page.
2019-01-07 at 7:01 pm #10420vladoCustomerI tried with this:
scope.renderer.setAnimationLoop(cb);
but setAnimationLoop does not exists in my renderer object
www.hivecpq.com
2019-01-08 at 8:54 am #10428Yuri KovelenovStaff2019-01-08 at 8:55 am #10429YorickCustomerThank you very much Yuri, we’ll start working on it.
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