We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Do number of user puzzles affect user performance, especially FPS?

Home Forums General Questions Do number of user puzzles affect user performance, especially FPS?

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #77559
    c4cc
    Participant

    I hope not. Recently I noticed my project cannot interact with most objects, while the shader malfunctions. Anyone else have this issue with too many puzzles affecting user performance?

    If I start a new project, and save the current blend file into the new project’s, it’s fine. But when I try to save the corresponding visual_logic.xml into the new project’s, it causes the same problems as in previous project’s?

    What causes the visual_logic.xml from the current project to be unable to manipulate newly exported models, especially via puzzles, while the shader does not work as intended?

    I tried to make (most of) those objects disappear via hide puzzle, but nothing happened

    Those newly exported models only show in the verge3d viewport. While the shader was meant to flow emission via COMBINE xyz with a value x, the shader only flashes.

    [/url]

    • This topic was modified 2 hours, 22 minutes ago by c4cc.
    • This topic was modified 2 hours, 20 minutes ago by c4cc.
    • This topic was modified 2 hours, 19 minutes ago by c4cc.
    • This topic was modified 1 hour, 57 minutes ago by c4cc.
    • This topic was modified 1 hour, 52 minutes ago by c4cc.
Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.