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glTF sneak peak shows all my arnold materials as black (except emissions)

Home Forums Graphics / Maya glTF sneak peak shows all my arnold materials as black (except emissions)

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  • #69468
    m16u1z
    Participant

    Using this for the first time and actually works is great. Just having an issue where all my materials are showing as black when I use sneak peak except for the materials that have emission on them. My materials all have glTF 2.0 compatible checked but still doesn’t fix it. What am I doing wrong? I’m using arnold standard surfaces for all my materials. Also how can I get arnold mesh lights to work?

    #69472

    Hi,

    Unfortunately, Arnold lights are not supported in Verge3D yet. You might want to use Physical lights or switch to image-based HDR lighting to illuminate your scene.

    The feature is in out TODO list though… perhaps we should assign it a higher priority :scratch:

    Soft8Soft Tech Chief
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    #69496
    m16u1z
    Participant

    Ah okay gotcha! I tried with maya lights and it started working.

    Would you have any tips on how to create a mesh light that is supported by verge3d exporter?

    Thank you!

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