We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

GLTF export hangs with errors

Home Forums Graphics / Blender GLTF export hangs with errors

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #37940
    canatac
    Participant

    Hello everyone,

    I am preparing a simple demo. I have a scene that contains approximately 40 fishes models with their armatures.

    Every fish in its Collection and I hide/show these Collections through simple HTML buttons.

    When I uncheck the “Export Animations” checkbox in Verge3D settings tab, it exports GLTF fine without movements. Otherwise, it hangs and waits forever (I tried to wait 8 hours yesterday) with CPU is 90%-100% busy. However, I need to see the fishes moving :)

    I started Blender from terminal to see what is going on and I saw some errors. I believe these errors causing the hanging. I attached the screenshot image. Here is the link for blend file itself:
    https://drive.google.com/file/d/1sBFFtXfKFblkTVfWKibqCh8MQq6cTuV7/view?usp=sharing

    Blender and Verge3D versions are 2.91.0 and 3.5.0. I tried this in both Windows 10 and Linux Mint.

    I am stuck. :unsure: If someone could give me a clue, I appreciate much.

    Thanks!

    Attachments:
    You must be logged in to view attached files.
    #38062
    canatac
    Participant

    I solved it by converting all armature animations to shape keys (via Blender’s ‘Save as Shape Key’ button in modifiers tab). After that I animated those shape keys.

    I understand that shape keys are much more reliable than Armatures in Verge3D (with Blender).

    Attachments:
    You must be logged in to view attached files.
    #38088

    glad you worked it out! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #38386
    alfdnld
    Participant

    Hello all.

    I’m creating a configurator for bracelet using Blender and Verge3D. In 1 Blender file there are hundreds of 3d bracelets with various sizes. With a total of 184 bracelets, I managed to export Verge3D GLTF (always appear bin.xz and gltf.xz). But when I added more bracelets count, I always fail to export the verge3d gltf (bin.xz doesn’t appear). Is there any 3d quantity limit for exporting Vege3D GLTF?

    Thank you :)

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.