Home › Forums › Graphics / Blender › GLTF doesn’t show mesh but Sneak Peek does
- This topic has 14 replies, 3 voices, and was last updated 10 months, 3 weeks ago by kdv.
-
AuthorPosts
-
2024-01-29 at 10:48 pm #70012ma77hewParticipant
Hello, I am viewing my scene with Sneak Peek and everything displays:
But when I export it to the GLTF, it doesn’t:
What am I doing wrong?2024-01-29 at 11:34 pm #70013xeonCustomerin your puzzle editor you are going to want to set the camera you are wanting to use and its target position (where to look). This should be some of your initial startup puzzles.
set active camera – puzzle
camera look at – puzzleXeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-01-29 at 11:36 pm #70014ma77hewParticipantI understand, however where is my room? And all of the geometry… It’s gone
2024-01-29 at 11:56 pm #70015xeonCustomerI would start by checking your normals making sure they all point outwards.
If they are all pointing in the right direction, I would make sure your materials are loading.
Lots of guessing with what I have to work with but these seem like a potential.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-01-29 at 11:57 pm #70016ma77hewParticipantThats what I thought as well, so I recalculated normals inside (we are inside a room so thats what made sense to me).
Will try again
2024-01-30 at 12:15 am #70017xeonCustomerif your walls are not solids and just faces…I would recommend going into Viewport Shading mode and turning on Face Orientation found in the Viewport Overlays. Anything blue will be rendered…anything red from your camera view will not. Your room is basically a box and recaluclating the normals for the box will place the normals facing outward and you need your facing inwards…..try flipping some normals on your walls instead of recalculting.
- This reply was modified 10 months, 3 weeks ago by xeon.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-01-30 at 10:02 am #70025kdvParticipantPress F12 and see the console log.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-01-30 at 10:42 pm #70037ma77hewParticipantHmmm I tried checking the face orientation and they were in fact all red… flipped them, made them blue but no luck.
Also, here is some of what I see in the console.
2024-01-30 at 11:15 pm #70038kdvParticipantUpdate
v3d.js
in the app’s folder to the latest version. Or don’t use Blender 4.0.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-01-31 at 12:19 am #70039ma77hewParticipantDownloaded v4.5.1. replaced the
v3d.js
file inside the app directory… The problem persists. Still see error in the console.2024-01-31 at 1:10 am #70040kdvParticipantYou’re definitely doing something wrong…
Given you can see your scene in Sneak Peek means that you have the latest Verge3D installed. But in the app’s folder you didn’t updated
v3d.js
. That’s why you have shader errors. Only the latestv3d.js
supports Blender 4.0. See the version of Verge3D in the console log (at the very begining, before errors).Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-01-31 at 6:58 pm #70055ma77hewParticipantWell, this is what I see in my Blender add-ons under preferences.
However, you are right that when I open the console, I see Verge 4.4.0. I am not sure what I am doing wrong, as I replaced the javascript file as you instructed.
2024-01-31 at 7:09 pm #70056kdvParticipantRead the manual
https://www.soft8soft.com/docs/manual/en/introduction/Updating.html#update_applicationsP.S. do not update .html/.css and user .js files. Update
v3d.js
only.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-01-31 at 7:19 pm #70057ma77hewParticipantThat’s exactly what I did. The info dialog shows me I’m running on Verge3D Version: 4.5.1. But yeah the console shows 4.4.0.
2024-01-31 at 7:27 pm #70058kdvParticipantRoll back to Blender 3.6.5 if you can’t figure out how to update your app…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
-
AuthorPosts
- You must be logged in to reply to this topic.