Hi.
Verge3D 4.2.0 pre3
Blender 3.3.0
If a texture in PNG format is used in any 3D object material, export to Verge .GLB does not work
Blender Log:
Python: Traceback (most recent call last):
File "C:\Users\rvendelberger\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\verge3d\__init__.py", line 144, in execute
return gltf2_export.save(self, context, exportSettings)
File "C:\Users\rvendelberger\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\verge3d\gltf2_export.py", line 100, in save
generateGLTF(operator, context, exportSettings, glTF)
File "C:\Users\rvendelberger\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\verge3d\gltf2_generate.py", line 3190, in generateGLTF
generateImages(operator, context, exportSettings, glTF)
File "C:\Users\rvendelberger\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\verge3d\gltf2_generate.py", line 2505, in generateImages
image = createImage(bl_image, context, exportSettings, glTF)
File "C:\Users\rvendelberger\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\verge3d\gltf2_generate.py", line 2564, in createImage
img_data = extractImageBindata(bl_image, context.scene, exportSettings)
File "C:\Users\rvendelberger\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\verge3d\gltf2_extract.py", line 1977, in extractImageBindata
return imageSaveRender(bl_image, scene, 'PNG', 'RGBA', color_depth=16, compression=90)
File "C:\Users\rvendelberger\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\verge3d\gltf2_extract.py", line 2001, in imageSaveRender
img_set.color_depth = color_depth
TypeError: bpy_struct: item.attr = val: expected a string enum, not int