We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Ghost physics – increase collision detection range?

Home Forums Puzzles Ghost physics – increase collision detection range?

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #69745
    c4cc
    Participant

    I’m trying to prevent objects from intersecting each other even a little.

    Which puzzles do I use for this? Example, do use margin or position physics parameters?

    • This topic was modified 10 months ago by c4cc.
    • This topic was modified 10 months ago by c4cc.
    #69754

    Hi c4cc,

    yes, margin is intended exactly for such cases.

    Chief 3D Verger | LinkedIn | Twitter

    #69758
    c4cc
    Participant

    Thanks,

    Hi c4cc,

    yes, margin is intended exactly for such cases.

    So does margin work for all coordinates, or do I specify specific values for x, y, z coordinates respectively? e.g., 1 = x, 1 = y, 1= z?

    #69771
    c4cc
    Participant

    Also, why is it that margins only work on mesh, preventing other objects passing through but not on boxes? Also, when I assign margin mesh to moving objects, the scene lags horribly?
    Note, ObjectA is the objects group I need to move around via player controls

    mobile2436x1

    Here objects still pass through a little

    mobile2436x1

    #69878
    c4cc
    Participant

    I wanna prevent other objects from entering this rectangle area:

    mobile2436x1

    Any way to control collision detection range on x, y, z axis?

    Here are my puzzles:

    mobile2436x1

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.