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Gaussian Splatting!

Home Forums General Questions Gaussian Splatting!

Viewing 14 posts - 1 through 14 (of 14 total)
  • Author
    Posts
  • #69757
    kiisaku
    Participant

    I’m just wondering if Verge3D will support Gaussian splatting in the future; that would be nice! :good:

    #69759

    Yup, in the meantime you can try this Three.js viewer: https://github.com/mkkellogg/GaussianSplats3D Integrating this code into Verge3D should be straightforward.

    Chief 3D Verger | LinkedIn | Twitter

    #69811
    aqiang
    Customer

    @Yuri I’m try to test Gaussian Splatting in verger3D,how to solve this cross domain problem

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    #69831
    aqiang
    Customer

    Load success

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    #72387
    virtual
    Participant

    Hello @Yuri ! As a non-programmer I can’t tell that integrating Gaussian splats into Verge is easy. I managed to clone it and to work locally. But merging it with Verge seems impossible to me, could you help me please?

    #72542
    PLAN8
    Customer

    Looking forward to this being implemented natively!

    #74228
    jamjam
    Customer

    Hey, can you give us an ETA for the Gaussian Splatting Support in Verge?
    Hope this gets supported as soon as possible, it´s such a great technology and we can´t wait to use it in our projects.

    #77938
    jamjam
    Customer

    Hey, any information on when Gaussian Splatting will be supported in Verge?

    #77942

    Sorry, we are not planning to add this feature at the moment. :-( May be it’ll change in the future :good:

    Chief 3D Verger | LinkedIn | Twitter

    #77944
    jamjam
    Customer

    Thanks for the reply, Yuri.
    In this case I will try to integrate this as suggested by you earlier:
    https://github.com/mkkellogg/GaussianSplats3D

    I´m not very experienced with JS, would you be so kind and give me a really quick overview where I need to integrate it.
    Just a pretty basic explanation where to start would suffice.

    Thanks!

    #77946
    qiangge
    Participant

    I used to write a Gaussian loading plugin based on 3D Gaussian scattering, but the code was too long and the loading was slow. Later, I rewrote the plugin according to antimatter15 version, and the speed was good. I will send the demo case link later

    GauseSplatViewer

    • This reply was modified 1 month ago by qiangge.
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    #77957
    jamjam
    Customer

    I tried to add this for several hours now, but had no luck.
    I guess the “DropInViewer” is the most straightforward way as you put it, but I´m running into error after error.
    Without any further help I don´t know how to implement this.


    @Yuri

    Would you be so kind and post an example or code snippets how to add this support?

    • This reply was modified 1 month ago by jamjam.
    #77995

    Hi jamjam,

    Perhaps you could create a topic on the Jobs forum to find a developer or consultant for this task?

    Chief 3D Verger | LinkedIn | Twitter

    #78055
    kdv
    Participant

    I can port Gaussian Splatting into any Verge3D app.
    Both variants:
    https://github.com/mkkellogg/GaussianSplats3D
    or
    https://github.com/lumalabs/luma-web-examples
    Not for free, of course…

    https://drive.google.com/file/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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