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game engine like workflow with baked material

Home Forums Graphics / Blender game engine like workflow with baked material

Viewing 10 posts - 1 through 10 (of 10 total)
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  • #28888
    lopatam
    Customer

    Ciao,

    I’m trying to recreate a game-engine workflow where the material has the diffuse baked (used as emission) and reflections in real time (not RT realtime).
    My scene doesn’t have light but I need reflections from an hdri map or whatever.
    I tried via puzzle to enable screen space reflection but it doesn’t support glossy reflection, and I don’t get good result.
    Is it possible?
    Thanks in advance

    #28889

    You can put environment pat directly into material and combine it with a diffuse map how you want. Look at the example.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #28895
    lopatam
    Customer

    but I don’t know how to combine a shader with a baked map plus a reflection map.
    If I add an environment map in the world setting it lights the scene.
    If you have time can you look at my scene.

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    #28897
    lopatam
    Customer

    and here is the final look I need.

    #28899
    lopatam
    Customer

    This is a comparison between the render and what I get in webGL. Top is render, bottom is webGl

    #28905

    Ssr is very slow. Better to use environment maps and reflections from the point light.

    Co-founder and lead graphics specialist at Soft8Soft.

    #28907
    lopatam
    Customer

    I’m sorry but I don’t understand your solution. I don’t have any light in the scene, everything is baked.

    #28911

    Here’s I’ve made some changes in your example. It’s a very tricky way, but it’s the only way to get what you want. Better to bake separate reflection mask for better control where environment map must be shown.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #28913
    lopatam
    Customer

    Thanks!!! It’s what I need. The sphere doesn’t reflect the floor, I think I’ve to create the environmental map based on the scene, but for a particular job I’m doing it works very well. Thanks again!

    #28918

    I think I’ve to create the environmental map based on the scene, but for a particular job I’m doing it works very well.

    Yes, to get exactly the same reflection better to bake environment map from the scene. Good luck :good:

    Co-founder and lead graphics specialist at Soft8Soft.

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