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- This topic has 11 replies, 4 voices, and was last updated 5 years, 2 months ago by
justin_blender.
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2018-09-19 at 10:52 am #7528
jbetbe
CustomerHi community,
I’m going to try some work where it’s needed to achieve a canvas that looks like cartoon, 2D drawings, blue-print. Has someone tried it. Is it possible to make some kind of freestyle view in Verge?Thanks.
Kind regards.2018-09-19 at 10:57 am #7529Mikhail Luzyanin
StaffI’m going to try some work where it’s needed to achieve a canvas that looks like cartoon, 2D drawings, blue-print. Has someone tried it. Is it possible to make some kind of freestyle view in Verge?
You can achieve different cartoon-like effects on materials, like sharp shading, solid colors and etc, but there’s no outline rendering in Verge. You can post the request of such feature in the Bugs and Requests forum.
Co-founder and lead graphics specialist at Soft8Soft.
2018-09-19 at 11:02 am #7531jbetbe
CustomerHi Mikhail,
Thanks for your answer. I’ll post it in other forum.2018-09-20 at 10:49 pm #7579jbetbe
CustomerHi,
I’m still working to achieve some “drawing” designs but It doesn’t work what I’ve done. It looks good in Blender Internal but it doesn’t in Verge.
I did some primitive demoI’ll send you.
I’ve found the following example in three.js but I don’t know where exactly put it in my App http://stemkoski.github.io/Three.js/Outline.html
It seems to be this:
`var outlineMaterial1 = new THREE.MeshBasicMaterial( { color: 0xff0000, side: THREE.BackSide } );
var outlineMesh1 = new THREE.Mesh( sphereGeometry, outlineMaterial1 );
outlineMesh1.position = sphere.position;
outlineMesh1.scale.multiplyScalar(1.05);
scene.add( outlineMesh1 );
Where sphere and sphereGeometry are close to one of the objects in the scene.
It’s written inside the .html file but in Verge we have a different file for it, where it’s referenced the entire scene, not the object aside, isn’t it?Thanks.
2018-09-21 at 7:17 am #7584Yuri Kovelenov
Staff2018-09-21 at 7:28 am #7586Mikhail Luzyanin
StaffI’m still working to achieve some “drawing” designs but It doesn’t work what I’ve done. It looks good in Blender Internal but it doesn’t in Verge.
Yes, Ramps are not supported on simple material, instead of that try to use Color Ramp in node material. Here’s an example for you.
Attachments:
You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
2018-09-24 at 7:13 am #7616jbetbe
CustomerHi Mikhail, I managed a good material with your indications, it looks quite good.
But Yuri I was trying to change and copy some code to the runCode but nothing seems to happen.
But at least as I said, I work with a good material and adding a new one in some edges I could achive an acceptable effect.
It will be nice to add the outline in an easy way or I should put the right code for it.Thanks
2018-09-24 at 7:22 am #7620Yuri Kovelenov
StaffHi,
Just in case, couldn’t the post-process outline effect which is currently available in Verge3D work for you? https://www.soft8soft.com/docs/#manual/introduction/Puzzles.outline
It can be seen in action in our teapot heater demo.
2018-09-24 at 8:23 pm #7637jbetbe
CustomerHi Yuri,
I’ve tested it but it’s not the outline effect I’m trying out and black or darker colors don’t work.
This is the reason why I’m asking about freestyle.
I’ve managed it painting some edgesI show you some demo with a simple cube.
Thanks for your help.
2018-09-25 at 6:59 am #7645Yuri Kovelenov
Staff2018-09-26 at 12:36 pm #7685jbetbe
CustomerThanks 😊👍
2019-11-25 at 9:34 am #21392justin_blender
CustomerHi Yuri,
I’ve tested it but it’s not the outline effect I’m trying out and black or darker colors don’t work.
This is the reason why I’m asking about freestyle.
I’ve managed it painting some edgesI show you some demo with a simple cube.
Thanks for your help.
Hi! Would you mind sharing the way you found the solution? I am very interested too! Thanks!
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