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Force Browser for 72 fps for VR

Home Forums General Questions Force Browser for 72 fps for VR

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
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  • #72568
    tomtm
    Participant

    Hi,
    Is there a way to limit max fps to 72 and also the
    Frame Refresh Rate of a VR Headset, to get a stable 72 FPS ?

    In some compex scenes, it‘s not possible to constantly get the 90 fps.

    Thanks
    Tom

    #72569
    kdv
    Participant

    You can limit the refresh rate in your headset using SideQuest (from PC) or Quest Games Optimizer (directly from a headset). But your customers will have to do the same. Limiting FPS in three/v3d apps is not provided. Refresh rate is limited by the monitor refresh rate (VSynch).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #72571
    tomtm
    Participant

    Hi kdv

    Ok, thank you for this information.
    I realized, that many games or other VR Projects availabe are running at 72 fps, which is better than have a display refresh rate at 90 and dropping fps even it runs most of the time at 84 -90 fps.

    #72573
    kdv
    Participant

    other VR Projects

    Where?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 4 posts - 1 through 4 (of 4 total)
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