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if you move the blue object quickly when the ball is inside, the ball comes out of the edges
this can probably be fixed by raising the physics FPS
i have tried FPS 300, and situation becomes better but not perfect.
It would be nice to have a math-function to control Puzzle “drag move” and avoid fast movements or controll the behavior of the movement.
That could be useful for many games.
yeah, I was thinking to propose to add thickness but you already did it BTW the transparency artifacts can be removed by disabling Depth Write in material settings