The Follow Path Constraint requires threeparts:
1. Adding the Follow Path Constraint to the object
2. Assigning the object to the desired path curve
3. Animating the curve Path Animation – Evaluation Time.
In many cases its this last step that is missing. It will work in Blender without this last step but its needed for it to work in Verge3D.
In Blender select the path/curve and open the Object Data Properties, select Path Animation (this should be checked). Select the desired frames you want the object to complete the path animation in and enter it into the Frames Field. Next select the start frame in you timeline and set an Evaluation Time… (typically 0 for start) and then change frames to the end frame location and select the Evaluation Time you need and set a keyframe. Export to V3D and all should work.
In some cases the blend file will not allow you to add a keyframe the Evaluation Time. In these case right click on the Evaluation Time field and Clear Keyframes….this will then allow you to create new keyframes.
Hope this helps.