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floating over site with shadow

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  • #66645
    PhotonCraft
    Customer

    Hi..
    I hope to make like attached image. it floating over site with shadow. I think it is shadow catcher in blender. Is there way to do this in verge3d? any suggest will be appreciates.
    thanks

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    #66708
    xeon
    Customer

    Use/create a shadow catcher

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66733
    PhotonCraft
    Customer

    Thanks I’ll search shadow catcher menu

    #66734
    kdv
    Participant

    The Shadow Catcher mode works in Cycles only. If you need the same effect in Verge3D you may want to use ShadowMaterial.

    Also you can create a shadow catcher like in the AR demo that will work both in Eevee/Verge3D.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66740
    PhotonCraft
    Customer

    Hi
    Thanks for information. It looks i need coding but very light and fast.
    Anyway, i found some way for eevee too using shader to rgb mode in blender
    and it works somehow. I attached blender setting screenshot.
    not satisfy, but i need dig more.
    Appreciates for help!

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    #66753
    xeon
    Customer

    Shadow Catcher is a generic art term meaning create something to catch a shadow. They have been used in animation from the very first 2D animations. Techniques and methods vary and get even more complex with variety when trying to do them in 3D. You can use Blender Cycles and create one using Blender Shadow Caster and export the shadow as an image and texture it to a plane and use it. You can use the EEVEE and do the same thing. You can also try to create a material…lots of options but the general term is Shadow Catcher.

    The effect you present in your image a2. Could be done with a simple light and plane as a background and you would bypass the entire need for a Shadow Catcher. Lighting may be something you don’t want to use due to performance issues but if your application fits…that might be the better option based on the graphic you provided.

    The sample image you also provided at the start with the robot can easily be created with a plane and an alpha texture under the object. You will notice there are no shadows for the robot arm…just a generic circle under it. You could do the same thing for your object as well.
    Render out your object with a transparent background. Bring it into your photo editor and desaturate to make the object black. Gaussian blur it to create a shadow. Save your image as a PNG or other alpha-supported format and apply to a plane.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66857
    PhotonCraft
    Customer

    ok
    I tried shadow image and it looks good.
    thanks for kind reply

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