Tagged: Fit camera zoom tween
- This topic has 14 replies, 3 voices, and was last updated 4 years, 10 months ago by Yuri Kovelenov.
-
AuthorPosts
-
2019-11-09 at 12:22 pm #21032dragosburianCustomer
Hello, is there a posibility to make the camera zoom in to such a degree that it fits the entire model while tweening. If not, is it something that maybe you could implement in a future version of Verge? Thank you!
Dragos
2019-11-11 at 6:49 am #21038Yuri KovelenovStaff2019-11-12 at 11:01 am #21052dragosburianCustomerAren’t there plans to maybe implementing this in a future build, like making the camera fit the bounding box of the selected object?
2019-11-12 at 1:09 pm #21053Yuri KovelenovStaff2019-11-13 at 7:52 pm #21077dragosburianCustomerSee the simple proof of concept attached, the camera looks at a target, which can vary on the Z axis, and the object scales freely on all 3 axis, what we would like is for the camera to go further/closer on its local Z axis in order to fit the bounding box of the object.
Attachments:
You must be logged in to view attached files.2019-11-16 at 11:05 am #21122Yuri KovelenovStaffNot sure about Puzzles, but this can certainly be implemented with JavaScript.
https://discourse.threejs.org/t/camera-zoom-to-fit-object/9362019-11-24 at 2:12 pm #21372dragosburianCustomerAny chance you are going to use that to make a puzzle in the future, I am sure there are many who need this as something more “standardized”, not just us.
Thank you,
Dragos2019-11-25 at 9:48 am #21394rubenCustomerHey Juri,
We need this a lot for making thumbnails of our models on Hive. A preview of what is inside a configuration. Because our models can differ a lot, sometimes we have thumbnails on which the model is very small, and sometimes it doesn’t fit. That doesn’t look nice on our quotes.
Because we have a lot of different models, it is very time consuming to add a JavaScript each time. For that reason a puzzle would be really handy.Zoom to fit is quite standard in modelling, from Autocad to Solidworks, it would be nice to see it implemented in Verge3D :)
Thanks!
2019-11-25 at 10:10 am #21395Yuri KovelenovStaff2019-11-25 at 12:58 pm #21399rubenCustomerHey Yuri,
Exactly!
Greetings,
Ruben2019-11-25 at 12:59 pm #21400dragosburianCustomerHello Yuri,
Ideally, this would be working with the tween function, so having a smooth transition is a good thing to have.
Dragos
2019-11-27 at 1:21 pm #21449Yuri KovelenovStaff2019-12-20 at 3:05 pm #22197Yuri KovelenovStaff2019-12-20 at 3:26 pm #22198dragosburianCustomerThank you, Yuri, we are really looking forward to seeing it in action.
Kind Regards,
Dragos2019-12-27 at 3:06 pm #22422Yuri KovelenovStaff -
AuthorPosts
- You must be logged in to reply to this topic.