We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Finally done but will not load on smaller phone device screens

Home Forums General Questions Finally done but will not load on smaller phone device screens

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #76165
    joeb
    Participant

    Topic Deleted

    • This topic was modified 1 month, 2 weeks ago by joeb.
    #76166
    xeon
    Customer

    Hi Joeb,
    Like all things if you open it up for comments you will probably get a mixed bag depending on who responds.

    I think a lot of criticism are given just because we as artists put our work out there to show we have done something cool, unique or informative or to just get feedback. Regardless, you open yourself up for lots of things…and I commend you for it.

    There are many things you could do to improve the overall user experience, performance, file sizes, redraws, etc. But some of the things you may have chose as an artistic direction and I would not know…but with respect to the materials and engravings. This is a question of your need. If you need the materials to be actual representiave of what the customer is going to get down the color, location and grain of the samples…then high resolution textures is going to a definite consideration….you have a lot of materials so thats a lot of textures.

    You should be able to reduce this down a bit to just a few files though by using Atlas Maps. I would probably organize them by popularity of veneers making the most popular on 1 map and then maybe only 6 total veneer maps. The engravings you could probably get away with just one atlas map.

    You may also want to place your phone cases at the orbit point of the camera. This way the person can orbit and zoom without it flying off screen. In simple terms…you may want to put your models at 0,0,0, and your camera target or look at at 0,0,0 then your orbit will be alot more stable and easier to use.

    Currently you require the user to make selections then press a view in 3D button. The expereince would be alot nicer if the experience was more dynamic. Select a phone case…the correct model appears. Select a veneer it auto updates on selection. Select and engraving it appears…and eliminate the view in 3D button.

    You may also want to ditch the full screen button.

    Since you audience is mobile devices…. I would modify the textures, and things so that it is easy to load on your smallest devices since they are the main client. I would not worry about a PWA for this as your clients are going to use it…hopefully buy and move on…they wont come back and in the end all you want them to do is buy.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #76168
    kdv
    Participant

    Redmi 7a loaded the app with no problems. But the app is too slow on this phone. Or the phone is too slow for this app )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.