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Feature Request: UDIMs

Home Forums Bug Reports and Feature Requests Feature Request: UDIMs

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #23571
    mcolinp
    Customer

    Now that UDIMs are fully supported in Blender 2.82, is this something that would benefit the Verge3D workflow or end deliverable?

    I am not entirely sure of all the uses or advantages for UDIMs at this point. I know it allows for multiple areas of mesh to have different resolutions for specific areas/parts of mesh, etc. Would it possibly allow dynamic changing of image map resolution based on camera distance?

    It would be nice to see more tutorials on how to use multi-resolution mesh, and other scene optimizations that make Verge3D scenes perform at their best.

    #23576

    I recall there was such a question already. We can consider this in the future, but right now we are focused on delivering v. 3.0 as soon as possible. Anyway, thank you for bringing this up!

    Chief 3D Verger | LinkedIn | Twitter

    #23583
    mcolinp
    Customer

    I did see that. I figured it might be worth consideration, as UDIMS seem to be becoming embraced as an industry standard workflow.

    Looking forward to seeing what v 3.0 will bring.

    Keep up the good work!

    #23596

    :good:

    Chief 3D Verger | LinkedIn | Twitter

    #37402
    Ryan
    Customer

    a vote from me :mail:

    #60395
    auriea
    Customer

    oh no, does Verge not support UDIMs?

    (*starts texturing of project all over again :-( )

Viewing 6 posts - 1 through 6 (of 6 total)
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