Home › Forums › Bug Reports and Feature Requests › Feature Request: Live link to Sneak Peak for Material Previews
Tagged: Lighting, Live, materials, sneak peek
- This topic has 5 replies, 3 voices, and was last updated 5 years, 6 months ago by Mikhail Luzyanin.
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2019-05-09 at 7:27 pm #14577mcolinpCustomer
It would be such a time saver if we could see materials update live in a browser window. Currently every slight change in a material requires the user to click “Sneak Peek” and wait for a considerable amount of time for the scene to reload. It seems like there could be a better system to show updates to simple material changes. I don’t care so much about animations, and other features that would be fine staying as is; Hitting the Sneak Peek button to see these items update, but materials and lighting need a better system to be linked/live updated.
I get really great material results in EEVEE (using basic Nodes; such as Principled BSDF); then when I try to use the materials in Verge3D, I find they need lots of adjustments to reflect the original intent.
2019-05-12 at 9:43 pm #14650Alexander KovelenovStaff2019-05-13 at 2:21 am #14651mcolinpCustomerI use a program for flash like timeline based animation of html5 web sites called “tumult Hype”. It was started by some guys who had originally been working for Apple. It has something like what I described in the form of a companion app called “Hype Reflect”. you can run it on an iPad or iPhone; and it updates pretty much instantly to changes in the application.
Perhaps this might give you something to research and perhaps might lead you to some leads in implementing what I described in the first post.
2019-05-13 at 6:41 am #14655Mikhail LuzyaninStaffI get really great material results in EEVEE (using basic Nodes; such as Principled BSDF); then when I try to use the materials in Verge3D, I find they need lots of adjustments to reflect the original intent.
The most part of the nodes are supported, there’s some of minor settings such as SSS or SSR that are not supported yet.
Co-founder and lead graphics specialist at Soft8Soft.
2019-05-13 at 4:25 pm #14701mcolinpCustomerYes, I agree that things have been much improved; its just hard to gauge without realtime feedback what exactly may cause things to turn out different than expected. And while the results seems fairly close, they often still require fine tuning to get the desired results.
2019-05-14 at 5:19 am #14705Mikhail LuzyaninStaffYes, I agree that things have been much improved; its just hard to gauge without realtime feedback what exactly may cause things to turn out different than expected. And while the results seems fairly close, they often still require fine tuning to get the desired results.
To implement such realtime viewer will be needed to spend a lot of time, it’s better to spend it on implementing not supported blender nodes. If you have some questions about supported nodes you can just ask them here.
Co-founder and lead graphics specialist at Soft8Soft.
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