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Home Forums Bug Reports and Feature Requests Feature request – enable procedural flames

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  • #77282

    Hey! Looking into these questions as well. To understand fully, could you share your whole idea – what will be the flame used for? Some kind of weapon/flamethrower? Which features are lacking from the current setup in the tutorial?

    https://v3d.net/nf1

    #77290

    Also I’ve just tested, it seems that the best setup for the flame in 4.2 is this

    It may be not *exactly* same as in Blender, but very close :-)

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    https://v3d.net/nf1

    #77294
    c4cc
    Participant

    what will be the flame used for? Some kind of weapon/flamethrower? Which features are lacking from the current setup in the tutorial?

    Fireballs, explosions and a stream of flames for either a flamethrower or jet flames. Also, would be nice if we could use Alpha Blend/Clip or None shadows

    I’m trying to recreate procedural flames as shown below that can be rendered in verge3d:

    That’s certainly a good tutorial, however, notice these flames are “whole”, not comprised of clumps, as opposed to the one in the tutorial

    navigate to closest petrol station[/url]

    Also, how nice if procedural flames like this was also enabled in verge3d as well

    • This reply was modified 1 week, 1 day ago by c4cc.
    #77297
    c4cc
    Participant

    Also I’ve just tested, it seems that the best setup for the flame in 4.2 is this

    It may be not *exactly* same as in Blender, but very close :-)

    Thanks for this, I’ll try this and let you know ASAP

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