Home › Forums › Bug Reports and Feature Requests › Feature request – enable procedural flames
- This topic has 18 replies, 4 voices, and was last updated 5 months, 1 week ago by
c4cc.
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AuthorPosts
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2024-09-03 at 4:18 am #77166
c4cc
Participant2024-09-03 at 5:26 am #77167Yuri Kovelenov
Staff2024-09-03 at 6:05 am #77168c4cc
Participant2024-09-03 at 8:37 am #77172Mikhail Luzyanin
StaffHave you tried to export this shader to the engine? Seems like it must works without any problem. On first look all nodes that used for this shader already supported.
Co-founder and lead graphics specialist at Soft8Soft.
2024-09-03 at 8:55 am #77173c4cc
Participantexport this shader to the engine
What do you mean?
Yes, I checked in sneak peak:
2024-09-03 at 7:14 pm #77187c4cc
ParticipantHi c4cc,
You might check out this tutorial
Also, at 10:46 for that tutorial, I can’t set the “Alpha Blend” and “None” as I’m using Blender 4.2
2024-09-04 at 9:43 am #77201c4cc
ParticipantWhere does it say here the options do I set in place of “Alpha Blend” and “None”, in the material settings?
2024-09-04 at 5:24 pm #77210c4cc
ParticipantAlso, does verge3d support transparent animated images or video textures, as here?
2024-09-04 at 6:32 pm #77213Mikhail Luzyanin
StaffCan you share the shader in blend file, I’ll try to figure out why it doesn’t work properly.
Co-founder and lead graphics specialist at Soft8Soft.
2024-09-04 at 6:54 pm #77214c4cc
ParticipantMy file. Also, when I try to adjust my emission at https://www.youtube.com/watch?v=puVRWSoRhrA to get that emission effect, my emission has a white emission instead?
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This reply was modified 5 months, 2 weeks ago by
c4cc.
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This reply was modified 5 months, 2 weeks ago by
c4cc.
Attachments:
You must be logged in to view attached files.2024-09-05 at 9:41 pm #77223Pavel Kotov
StaffHey,
I will also look into it! An interesting issue indeed, maybe we can make it work with via the “Smoke particles” way!Especially now it will be easier as now we can copy Puzzles from one project to another
https://v3d.net/nf1
2024-09-06 at 3:20 am #77225c4cc
Participant2024-09-06 at 3:10 pm #77234Pavel Kotov
StaffSo here is an answer to the question about emission color:
(may take some time to process the vid)
It looks a bit different in new Blender, but if we follow all the steps from tutorial, it will still work just the same!-
This reply was modified 5 months, 2 weeks ago by
Pavel Kotov.
https://v3d.net/nf1
2024-09-07 at 8:13 am #77248c4cc
ParticipantThanks for your answer, it seems to work. However it seems that verge3d is a little blurry compared to blender.
My file for references
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You must be logged in to view attached files.2024-09-07 at 9:38 am #77250 -
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