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Feature request – enable procedural flames

Home Forums Bug Reports and Feature Requests Feature request – enable procedural flames

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #77166
    c4cc
    Participant

    procedural flames shading examples:

    • This topic was modified 1 week, 6 days ago by c4cc.
    #77167

    Hi c4cc,

    You might check out this tutorial

    Chief 3D Verger | LinkedIn | Twitter

    #77168
    c4cc
    Participant

    That’s certainly a good tutorial, however, notice these flames are “whole”, not comprised of clumps, as opposed to the one in the tutorial

    navigate to closest petrol station[/url]

    • This reply was modified 1 week, 6 days ago by c4cc.
    • This reply was modified 1 week, 6 days ago by c4cc.
    • This reply was modified 1 week, 6 days ago by c4cc.
    • This reply was modified 1 week, 6 days ago by c4cc.
    #77172

    Have you tried to export this shader to the engine? Seems like it must works without any problem. On first look all nodes that used for this shader already supported.

    Co-founder and lead graphics specialist at Soft8Soft.

    #77173
    c4cc
    Participant

    export this shader to the engine

    What do you mean?

    Yes, I checked in sneak peak:

    https://postimg.cc/BLD8GJNb

    • This reply was modified 1 week, 6 days ago by c4cc.
    • This reply was modified 1 week, 6 days ago by c4cc.
    • This reply was modified 1 week, 6 days ago by c4cc.
    #77187
    c4cc
    Participant

    Hi c4cc,

    You might check out this tutorial

    Also, at 10:46 for that tutorial, I can’t set the “Alpha Blend” and “None” as I’m using Blender 4.2

    #77201
    c4cc
    Participant

    Where does it say here the options do I set in place of “Alpha Blend” and “None”, in the material settings?

    #77210
    c4cc
    Participant

    Also, does verge3d support transparent animated images or video textures, as here?

    https://www.youtube.com/watch?v=E1COCn

    • This reply was modified 1 week, 5 days ago by c4cc.
    • This reply was modified 1 week, 5 days ago by c4cc.
    #77213

    Can you share the shader in blend file, I’ll try to figure out why it doesn’t work properly.

    Co-founder and lead graphics specialist at Soft8Soft.

    #77214
    c4cc
    Participant

    My file. Also, when I try to adjust my emission at https://www.youtube.com/watch?v=puVRWSoRhrA to get that emission effect, my emission has a white emission instead?

    • This reply was modified 1 week, 5 days ago by c4cc.
    • This reply was modified 1 week, 5 days ago by c4cc.
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    #77223

    Hey,
    I will also look into it! An interesting issue indeed, maybe we can make it work with via the “Smoke particles” way!

    Especially now it will be easier as now we can copy Puzzles from one project to another :-)

    https://v3d.net/nf1

    #77225
    c4cc
    Participant

    How do I know which option to use in place of alpha blend/clip and none, as here?

    o46x1

    • This reply was modified 1 week, 3 days ago by c4cc.
    #77234

    So here is an answer to the question about emission color:

    (may take some time to process the vid)
    It looks a bit different in new Blender, but if we follow all the steps from tutorial, it will still work just the same!

    • This reply was modified 1 week, 3 days ago by Pavel Kotov.

    https://v3d.net/nf1

    #77248
    c4cc
    Participant

    Thanks for your answer, it seems to work. However it seems that verge3d is a little blurry compared to blender.

    My file for references

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    #77250
    c4cc
    Participant

    That’s certainly a good tutorial, however, notice these flames are “whole”, not comprised of clumps, as opposed to the one in the tutorial

    navigate to closest petrol station[/url]

    Also, how nice if procedural flames like this was also enabled in verge3d as well

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