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Feature Request: Add “when finished do” to Set Animation Puzzle

Home Forums Bug Reports and Feature Requests Feature Request: Add “when finished do” to Set Animation Puzzle

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #77778
    sergeverge
    Participant

    Seems like this puzzle doesn’t affect current render frame and to get correct data you have to use “time wait” function. It is not obvious, so it’d better have “when finished do” option.

    I prepared a simple test case, where you can switch True/False value to compare results between transformations of Set Animation vs Set Scale.

    Check console log: Set Scale immediately gives proper output, while Set Animation isn’t.

    • This topic was modified 1 month ago by sergeverge.
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    #77787
    visualizer
    Customer

    What you want to do with it? & what you are exactly trying to say?

    I checked, it flattens the cone and then nothing happens.
    No 3d view handling or anything.

    #77791
    sergeverge
    Participant

    If you open browser console, you will see two messages.
    If Set Animation is active, first info shows incorrect Z scale right after Cone was squeezed.

    #77798

    Hi,
    This is not quite a bug. The animation updates happen right before rendering (to eliminate possible delays), while timer events are triggered somewhere in-between of two consecutive frames. Actually, the after 0 second(s) is the right approach in your case. Regarding the new “when finished do” parameter, we might consider adding it, however it might also increase complexity of this puzzle.

    Soft8Soft Tech Chief
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    #77801
    sergeverge
    Participant

    Thanks for attention!
    Would be great to have that implemented, otherwise “time wait” workaround worth a mention in the manual.

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