Hello,
I’m following along with the blender beginner tutorial series as best as I can to get an understanding of using verge to make projects in 3ds max. I’m at the part where they use a viewing-angle effect on the background to make a lovely and interesting background effect. 3ds Max has a similar viewing-angle dependent effect using the “falloff” node, but it isn’t mentioned in the User Manual and does not seem to work at all. I was wondering if this was intentional and, if so, how it can be replicated at all without using the node? using viewing angle or fresnel in materials is a very useful tool for a great number of things like car paints or glass effects, not just backgrounds and would really suck to not have it at all.
any help would be appreciated, thank you.