Home › Forums › Graphics / Blender › Fake caustics
- This topic has 14 replies, 3 voices, and was last updated 4 days, 16 hours ago by boing.
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2023-06-21 at 2:50 pm #64751boingCustomer
What a great software Verge 3d is !
Trying to do some fake caustics animating a shader. How can I import the shader anim into Verge? Could I map it onto the emission of a spotlight?Ref: https://www.youtube.com/watch?v=X9YmJ0zGWHw
Blender file attached
Thank you
Christian
2023-06-21 at 4:17 pm #64756xeonCustomerOverall its a nice texture and the texture itself does work in V3D.
Unfortunately, lights in Blender EEVEE do not support nodes.
Volume Scatter is also an issue.To answer your question you will have to fake this entire effect.
You could map a cone (spotlight volume stand-in), the floor and your version of the monkey and create a similar effect.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2023-06-22 at 7:13 am #64767boingCustomerAh thank you, good idea. Any thoughts on making an the animation of the texture work in Verge? I tried this Puzzle but couldn’t make it work…..
- This reply was modified 1 year, 7 months ago by boing.
- This reply was modified 1 year, 7 months ago by boing.
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You must be logged in to view attached files.2023-06-22 at 8:26 pm #64801xeonCustomerSince the “W” input of the Texture Node is not supported you will need to use an alternative method. You could create a sprite sheet. Use the material and animate the W parameter. Might as well render it out in Cycles. You may want to render out just the white allowing you to cast the white of the caustic on any color by rendering the black transparent. Then you could assign your sprite sheet as needed as a texture and animated it either in Blender or in V3D.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2023-06-23 at 5:05 am #64811boingCustomerAh thank you, good idea. Will try, hopefully that won’t get too heavy.. :)
- This reply was modified 1 year, 7 months ago by boing.
2023-07-06 at 5:18 am #650012025-01-07 at 2:14 am #79687boingCustomerWhat a great software Verge3d is! Getting this weird tiling texturing issue when I export to verge. Any ideas? (see pics)
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You must be logged in to view attached files.2025-01-07 at 4:01 am #79690xeonCustomerCan you provide your project file wit the texture….or at least the shader nodes that we can look at?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-01-07 at 1:35 pm #79694gf3dCustomerHi boing,
i had a similar thing to solve a while ago…..
I work with 3Dmax and in made an animated noise texture which was implemented in
a mix texture…..one channel had the animated noise texture…..the other channel had
the texture of the object itself…..it then could me mixed at any percentage, depending
on how good the caustic effect should be possible……Verge was able to handle this quite complex shader easily, maybe you could set up a similar thing in blender
See the result
https://www.gf3d.de/Underwater/Underwater.html
Greets
Ger
2025-01-08 at 9:12 pm #79713boingCustomer2025-01-09 at 12:11 am #79714xeonCustomerHappy to help….don’t see a link for the project file or blend file.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-01-09 at 6:28 am #79725boingCustomerSorry @xeon, here you go https://jayceee.com/jcc/v-content/causticsdebug.zip
(Looks like I can only upload jpgs to the forum, no blender files)
2025-01-09 at 4:56 pm #79741xeonCustomerHi there…after reviewing the file you will find the problem in your shader nodes.
Although the Voronoi Texture is supported its really only has limited support. You happen to be using two things within that node that are not supported. You are using “4D” and “W” you will have to change to settings to 3D which will eliminate the “W”. You can read more about this here: https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html#Voronoi_TextureWith respect to uploading zip files. The V3D App Manager supports uploading zip files to the soft8soft CDN. You can find more info on this here: https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#exporting_applications
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-01-09 at 5:31 pm #797442025-01-13 at 5:08 pm #79802boingCustomer@xeon in case you are interested, here is how far I got: https://jayceee.com/wp/CLIENTS/UnderwaterDefault.zip
Thanks again for your helpAttachments:
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