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Exporting scenes

Home Forums Bug Reports and Feature Requests Exporting scenes

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #12063
    elk
    Customer

    Exporting from different scenes in 2.80 seems to do odd things. If I have multiple scenes (by doing a full copy of the scene) some will export but using a different scene, some seem to not export, atlest I won’t get any objects listed with the selectors puzzle.

    I get similar but different results with the default gltf exporter, so i guess this probably is a bug in the beta for now.

    There seems to be a pattern of what gets exported but i havent figuerd it out with my limited testing, and this is probably a thing to look at when the outliner gets more stable. Just thought i would mention it for now.

    Have a great weekend.

    #12069

    Thanks for reporting this. If you’d have the chance to isolate this problem in a .blend file, that would be great. :good:

    UPD I’ll try to answer your other, VR-related question, as soon as I can.

    Chief 3D Verger | LinkedIn | Twitter

    #12076
    elk
    Customer

    Sure Yuri. I will try to test a bit more, hopefully tomorrow, and upload a blend file.

    No hurry on the VR issue, not critical for my project quite yet, so whenever you get the time.

    #12096
    elk
    Customer

    Hello again Yuri.

    Just had a session testing the scene export. Turns out that saving and reopening fixes things, I had only tried saving before exporting before. I also found doing a full copy of a scene to be buggy before reopening it after saving, as it only does a full copy every other time you use it. So this seems to be mostly on blenders side to fix. I can not send you a file to reproduce as it will be fixed once saved and reopened, but if you want to reproduce it you could try with creating a new app, and then just duplicate the scene twice (you might have to rename some objects or do some more duplication and then deleting since the second duplication will not work as expected, atlest on my two day old build). On my build it would then only export one scene (the original scene)correctly and then the last created (I think) would export the next to last created, and the final scene would be empty, atlest i get nothing in the selectors puzzle. Duplicating even more scenes would gradualy shift the problem, making every scene “in the middle” export “empty”. So i guess this is just a waiting game to see when blender will update, but now we know if anyone else encounters the same problem.

    I’m just glad i found the “reopen workaround”, was going to go back to 2.79, but i guess i can keep going till i hit a new wall in the beta ;)

    Thanks for the help. :good:

    #12097

    Thanks for the update! We’ll check this on our side. :good:

    Chief 3D Verger | LinkedIn | Twitter

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