We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Exported armature model is jagged.

Home Forums Graphics / Blender Exported armature model is jagged.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #67241
    Keiko
    Customer

    I am creating Cartoon making tool. Models can be posed with using SkeletonHelper. However, when I rotate a shoulder bone, body is jagged. (Posing in Blender looks okay. Please see the attached.)

    I tried applying “Corrective modifier” in Blender, but it looks not working. Is there any way to get smooth?

    • This topic was modified 1 year, 2 months ago by Keiko.
    Attachments:
    You must be logged in to view attached files.
    #67246
    xeon
    Customer

    I have experienced similar problems with various version combinations of Blender and Verge3D.

    I haven’t validated in a while but I think Verge3d supports a maximum 4 weights per bone (4 most influential weights are selected, others are ignored).

    So you will have to check each bone.

    Alternatively you can bake the armature animation and discard the bones.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #67251
    Keiko
    Customer

    Thank you for your quick reply. Actually I am using “Voxel Heat Diffuse Skinning” Blender add-on.

    I changed the addon setting to “Surface Heat Diffuse Skinning” and decreased the number of Influence Bones to 4.

    Now the character looks fine on my v3d app. Many thanks for your info.

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.