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Export script crash with morph in 3dsmax

Home Forums Bug Reports and Feature Requests Export script crash with morph in 3dsmax

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #64382
    vklein
    Customer

    V3D 4.4.0 pre2
    3ds max 2021
    object with active morph modifier crashes the gltf export with:
    “Runtime error: Unknown exception thrown executing script”
    in verge3d.ms line 970 “createdialog rootNode.V3DExportSettingsData.params”

    will switch to last stable 4.3 tomorrow and see if it’s working there.
    Morph modifier with 1 morph channel, no keys.

    #64399

    Hi,
    checked morphing in various versions of 3ds Max and appears to be working just fine. Can you please send us this max file for further testing?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #64421
    vklein
    Customer

    It’s a morph object with a multi-material and one of then has a normal map assigned. I’ve nailed it down to this normal map. Here is a downloadlink or the 3dsmax 2021 file+the map (3.8 MB):

    https://download.mediaprojekt.eu/index.php/s/QkjBWCC5bKx2aCB

    With map -> error on gltf / sneak peak export.
    Clear the map -> running export

    • This reply was modified 1 year, 6 months ago by vklein.
    • This reply was modified 1 year, 6 months ago by vklein.
    #64430

    Hi, thanks for sending this file. I’m going to create a priority task in our TODO list for this issue.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #64431
    vklein
    Customer

    THANKS, I can circumvent this problem for my actual project by not using a normal map on the morph object, so you do not need to hurry for me, but of cause you need to fix it in the long run.

    #67038
    awais8845
    Participant

    hey guys
    i got this error and have no idea ho to fix it

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