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exclude objects from light

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • #8554
    3dmdlb
    Customer

    Hi,
    in earlier V3D-versions, if you use Max’ Function Exclude Objects from lights, in the WebGL file later the lights still illuminates the object.
    Is there maybe now a solution or workaround to use the exclude lights in Max, that also works in the WebGL file?

    #8556

    Is there maybe now a solution or workaround to use the exclude lights in Max, that also works in the WebGL file?

    Use a mateial self-illumination param set to 1 to avoid shadowing.

    Co-founder and lead graphics specialist at Soft8Soft.

    #8557
    3dmdlb
    Customer

    Hi Mikhail,
    thanks for your quick reply.
    I remember how i solved this problem in earlier days: The problem is, when a Plane (mapped Button!) attached to the cam and cam + target (-direction) are matching with the lightdirection. The plane is totally overexposured bc it gets the full “power” of the light.
    I solved this by bring the lights more near to my object and set up the cam Min/Max Distance so that both don’t get in their way. And also set the the self-illumination to 1.

    #8561

    I remember how i solved this problem in earlier days: The problem is, when a Plane (mapped Button!) attached to the cam and cam + target (-direction) are matching with the lightdirection. The plane is totally overexposured bc it gets the full “power” of the light.

    Sorry, this problem still not solved, but it’s in our TODO list.

    Co-founder and lead graphics specialist at Soft8Soft.

    #8564
    3dmdlb
    Customer

    Thanks Mikhail!
    I know this is very difficult to solve and it would be fantastic if you can make it in one of the future releases. But with my workaround to avoid this problem i’m fine with that for now!

    #8572

    :good:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 6 posts - 1 through 6 (of 6 total)
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