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“Event dragged over” puzzles behaves differently on mobile and pc

Home Forums Puzzles “Event dragged over” puzzles behaves differently on mobile and pc

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  • #41982
    bennesky
    Participant

    Hi, verge team

    I found that ‘Event dragged over’ behaves differently on mobile and pc, on pc it work as expected. As ‘Event dragged over’ have three action;
    -Start do
    -Move do, and
    -Drop do
    i found that on mobile it skip ‘start do’ action in the procces of touch, ‘start do’ only work when doing quick tap on the screen while two other action skipped, i try to combine with ‘Event click’ to substitute ‘start do’ action, but not working as expected too.
    Any solution for this? thanks.

    Note: i’m in evaluation process, i already have good ui/ux interaction app on Unity3D, try to migrate to Verge3d-web based, already spend several week to find equivalent functions on Verge3d to make it work similarly , some easy , some other need to be tricky, some working good on pc but not on mobile..

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    #42080
    bennesky
    Participant

    I also found that “when click” puzzles execute ‘do’ action at mouse down on pc, but on mobile its execute at touch up , so it giving different user experience on my app between PC and mobile

    #42082
    bennesky
    Participant

    OK, i found the problem is in “when click” not “when drag over” since i use that event at the same time (sorry).. So the tricky is, i use “when drag over” with ‘start do’ activated, to substitute “when click” so the action is execute at ‘touch down'(not touch up) similarly ‘mouse down’ at PC..

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