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Tagged: Blender Error
- This topic has 20 replies, 5 voices, and was last updated 5 years, 8 months ago by Yuri Kovelenov.
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2018-12-10 at 5:14 pm #9709DerekParticipant
Hi,
I’m trying to get a file working on the Beta and ran into an interesting error.
The odd thing is that the plugin seems to be working fine (I did a quick test with a cube and monkey) but when I try to use it with the other model I built I get this error:
Traceback (most recent call last):
File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/custom_ui.py”, line 495, in execute
filepath=join(prev_dir, “sneak_peek.gltf”), export_sneak_peek = True)
File “/Applications/blender-2.80.0-git20181204.1b6a394d862-x86_64/blender.app/Contents/Resources/2.80/scripts/modules/bpy/ops.py”, line 200, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/__init__.py”, line 237, in execute
return gltf2_export.save(self, context, export_settings)
File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/gltf2_export.py”, line 116, in save
generateGLTF(operator, context, export_settings, glTF)
File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/gltf2_generate.py”, line 3148, in generateGLTF
generateImages(operator, context, export_settings, glTF)
File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/gltf2_generate.py”, line 2485, in generateImages
img_data = extract_image_bindata_png(bl_image, context.scene)
File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/gltf2_extract.py”, line 1944, in extract_image_bindata_png
bl_image.save_render(tmp_img.name, scene)
TypeError: Image.save_render(): required parameter “scene” to be a keyword argument!location: /Applications/blender-2.80.0-git20181204.1b6a394d862-x86_64/blender.app/Contents/Resources/2.80/scripts/modules/bpy/ops.py:200
location: <unknown location>:-1
I’ve applied all modifiers and took off anything than seemed too complicated but so far no luck. I’m using a Mac Pro (the wastebasket style) from 2013 running EL Capitan
2018-12-10 at 8:26 pm #9716rhenriquesCustomerI was having a similar error with a model while exporting verge 3D gtif. Just quit Blender, opened again and the error went away. Probably I was lucky.
I hope you nail that one.2018-12-10 at 9:06 pm #9717DerekParticipantUnfortunately I already tried that with no luck. I even copy and pasted the model into a new project but sadly that didn’t work either. Thanks anyway though!
2018-12-10 at 9:16 pm #9718rhenriquesCustomerMust be some parameter in the hundreds available :( . I had once a similar problem and it was related with some parameter in the material. Try to export the same model without any material to see if the problem remains.
2018-12-11 at 8:33 am #9733Yuri KovelenovStaffHi!
’m trying to get a file working on the Beta and ran into an interesting error.
Can you please attach an example .blend file? Thanks!
2018-12-11 at 2:55 pm #9758DerekParticipantThanks rhenriques! I removed all the materials and that worked.
Now I just have to figure out what materials are supported and change them accordingly.
Is there a page that has any information on what lights and materials are supported through EEVEE?
2018-12-11 at 3:26 pm #9765Yuri KovelenovStaffHi Derek,
The export crash you are experienced in probably a bug in Verge3D. Even if some components of a material are not supported this should not crash the export. Can you please share some minimal example .blend file that causes such the behavior? Would appreciate it a lot!
Regarding materials we got this page in our user manual that offers some explanations.
2018-12-11 at 3:53 pm #9767DerekParticipantHi Yuri,
Sure. The file is attached.
Thank you for the link as well, that will be really helpful.
2018-12-11 at 7:18 pm #9778DerekParticipantHmm. I replied with the file attached but I don’t see it on the page anywhere on my last post. Let me know if you don’t receive it. Sorry if there was an issue.
2018-12-12 at 7:28 am #9787Yuri KovelenovStaff2018-12-12 at 2:46 pm #9810DerekParticipantLet’s try this then. Let me know if you have any further trouble.
https://drive.google.com/file/d/12rqpQF5yrZmK_lxMAZQ_B7tsauqQcV57/view?usp=sharing
Also, I am having trouble finding information about world/background settings and what’s supported. It doesn’t look like verge import any of that information. Is that correct?
2018-12-12 at 4:09 pm #9819Yuri KovelenovStaffHi Derek,
Apparently there is a bug in our exporter which relates to TIFF textures used in your scene. We’ll try to fix it.
Anyway, using TIFF images is not recommended since this format is not as web-friendly as PNG or JPEG. You might want to convert your textures accordingly.
2018-12-13 at 7:39 am #9832Mikhail LuzyaninStaffAlso, I am having trouble finding information about world/background settings and what’s supported. It doesn’t look like verge import any of that information. Is that correct?
The best way to know is to know is to test by yourself;), but here’s a list that supported for shure: Environment texture, Background shader node, Light Path: Is camera Ray only, Mix Color, Sky Texture.
Co-founder and lead graphics specialist at Soft8Soft.
2019-03-07 at 7:49 pm #12300Charlie GeorgeCustomerI keep getting the same error. I can’t figure out what I’m doing wrong.
Attachments:
You must be logged in to view attached files.www.charliegeorge.dev
2019-03-08 at 9:05 am #12340Yuri KovelenovStaffHi,
I keep getting the same error. I can’t figure out what I’m doing wrong.
What Blender and Verge3D versions are you using? What operating system are you on?
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