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Error Using 2.8 Beta on Mac

Home Forums Bug Reports and Feature Requests Error Using 2.8 Beta on Mac

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Viewing 15 posts - 1 through 15 (of 21 total)
  • Author
    Posts
  • #9709
    Derek
    Participant

    Hi,

    I’m trying to get a file working on the Beta and ran into an interesting error.

    The odd thing is that the plugin seems to be working fine (I did a quick test with a cube and monkey) but when I try to use it with the other model I built I get this error:

    Traceback (most recent call last):
    File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/custom_ui.py”, line 495, in execute
    filepath=join(prev_dir, “sneak_peek.gltf”), export_sneak_peek = True)
    File “/Applications/blender-2.80.0-git20181204.1b6a394d862-x86_64/blender.app/Contents/Resources/2.80/scripts/modules/bpy/ops.py”, line 200, in __call__
    ret = op_call(self.idname_py(), None, kw)
    RuntimeError: Error: Traceback (most recent call last):
    File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/__init__.py”, line 237, in execute
    return gltf2_export.save(self, context, export_settings)
    File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/gltf2_export.py”, line 116, in save
    generateGLTF(operator, context, export_settings, glTF)
    File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/gltf2_generate.py”, line 3148, in generateGLTF
    generateImages(operator, context, export_settings, glTF)
    File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/gltf2_generate.py”, line 2485, in generateImages
    img_data = extract_image_bindata_png(bl_image, context.scene)
    File “/Volumes/media01/5.SOFTWARE/Blender/Blender Addons/verge3d/addons/verge3d/gltf2_extract.py”, line 1944, in extract_image_bindata_png
    bl_image.save_render(tmp_img.name, scene)
    TypeError: Image.save_render(): required parameter “scene” to be a keyword argument!

    location: /Applications/blender-2.80.0-git20181204.1b6a394d862-x86_64/blender.app/Contents/Resources/2.80/scripts/modules/bpy/ops.py:200

    location: <unknown location>:-1

    I’ve applied all modifiers and took off anything than seemed too complicated but so far no luck. I’m using a Mac Pro (the wastebasket style) from 2013 running EL Capitan

    #9716
    rhenriques
    Customer

    I was having a similar error with a model while exporting verge 3D gtif. Just quit Blender, opened again and the error went away. Probably I was lucky. :scratch:
    I hope you nail that one.

    #9717
    Derek
    Participant

    Unfortunately I already tried that with no luck. I even copy and pasted the model into a new project but sadly that didn’t work either. Thanks anyway though!

    #9718
    rhenriques
    Customer

    Must be some parameter in the hundreds available :( . I had once a similar problem and it was related with some parameter in the material. Try to export the same model without any material to see if the problem remains.

    #9733

    Hi!

    ’m trying to get a file working on the Beta and ran into an interesting error.

    Can you please attach an example .blend file? Thanks!

    Chief 3D Verger | LinkedIn | Twitter

    #9758
    Derek
    Participant

    Thanks rhenriques! I removed all the materials and that worked.

    Now I just have to figure out what materials are supported and change them accordingly.

    Is there a page that has any information on what lights and materials are supported through EEVEE?

    #9765

    Hi Derek,

    The export crash you are experienced in probably a bug in Verge3D. Even if some components of a material are not supported this should not crash the export. Can you please share some minimal example .blend file that causes such the behavior? Would appreciate it a lot!

    Regarding materials we got this page in our user manual that offers some explanations.

    Chief 3D Verger | LinkedIn | Twitter

    #9767
    Derek
    Participant

    Hi Yuri,

    Sure. The file is attached.

    Thank you for the link as well, that will be really helpful.

    #9778
    Derek
    Participant

    Hmm. I replied with the file attached but I don’t see it on the page anywhere on my last post. Let me know if you don’t receive it. Sorry if there was an issue.

    #9787

    Nope I haven’t received the file. May be it exceeds the 4Mb limitation of these forums. Can you try uploading it to some file sharing or to Verge3D Network?

    Chief 3D Verger | LinkedIn | Twitter

    #9810
    Derek
    Participant

    Let’s try this then. Let me know if you have any further trouble.

    https://drive.google.com/file/d/12rqpQF5yrZmK_lxMAZQ_B7tsauqQcV57/view?usp=sharing

    Also, I am having trouble finding information about world/background settings and what’s supported. It doesn’t look like verge import any of that information. Is that correct?

    #9819

    Hi Derek,

    Apparently there is a bug in our exporter which relates to TIFF textures used in your scene. We’ll try to fix it.

    Anyway, using TIFF images is not recommended since this format is not as web-friendly as PNG or JPEG. You might want to convert your textures accordingly.

    Chief 3D Verger | LinkedIn | Twitter

    #9832

    Also, I am having trouble finding information about world/background settings and what’s supported. It doesn’t look like verge import any of that information. Is that correct?

    The best way to know is to know is to test by yourself;), but here’s a list that supported for shure: Environment texture, Background shader node, Light Path: Is camera Ray only, Mix Color, Sky Texture.

    Co-founder and lead graphics specialist at Soft8Soft.

    #12300
    Charlie George
    Customer

    I keep getting the same error. I can’t figure out what I’m doing wrong.

    Attachments:
    You must be logged in to view attached files.

    www.charliegeorge.dev

    #12340

    Hi,

    I keep getting the same error. I can’t figure out what I’m doing wrong.

    What Blender and Verge3D versions are you using? What operating system are you on?

    Chief 3D Verger | LinkedIn | Twitter

Viewing 15 posts - 1 through 15 (of 21 total)
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