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Error on Sneak Peek

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #2637
    jbetbe
    Customer

    Hello!
    I’ve been installing Verge3D and trying to test a scene through Sneak Peek but this error appears:

    Traceback (most recent call last):
    File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/custom_ui.py”, line 352, in execute
    filepath=join(prev_dir, “sneak_peek.gltf”), export_quick = True)
    File “/Applications/Blender/blender.app/Contents/Resources/2.79/scripts/modules/bpy/ops.py”, line 189, in __call__
    ret = op_call(self.idname_py(), None, kw)
    RuntimeError: Error: Traceback (most recent call last):
    File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/__init__.py”, line 220, in execute
    return gltf2_export.save(self, context, export_settings)
    File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/gltf2_export.py”, line 82, in save
    generate_glTF(operator, context, export_settings, glTF)
    File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/gltf2_generate.py”, line 2949, in generate_glTF
    generate_node_graphs(operator, context, export_settings, glTF)
    File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/gltf2_generate.py”, line 2362, in generate_node_graphs
    graph = extract_node_graph(bl_node_group, export_settings, glTF)
    File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/gltf2_extract.py”, line 1362, in extract_node_graph
    node[‘outputs’].append(bl_output.default_value)
    AttributeError: ‘NodeSocketShader’ object has no attribute ‘default_value’

    location: /Applications/Blender/blender.app/Contents/Resources/2.79/scripts/modules/bpy/ops.py:189

    #2640

    Hi, can you attach the file, seems it’s a bug.

    Co-founder and lead graphics specialist at Soft8Soft.

    #2647
    jbetbe
    Customer

    Hi, I thought it was sent.
    Here it is.

    #2649

    Hi, I thought it was sent.
    Here it is.

    Still no file. My be it’s too big?

    Co-founder and lead graphics specialist at Soft8Soft.

    #2654
    jbetbe
    Customer

    Yes, I see it ;-) I’ve tried it with less objects but it doesn’t still work.
    Thanks!

    Attachments:
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    #2670

    Hello, we’ve checked your file. It seams like the crash is happening in the Cycles materials which are not supported in Verge3D yet. We will fix this crash issue, meanwhile you might want to create conventional (based on internal nodes) materials or PBR materials for your models.

    Thank you!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #2692

    Yes, I see it I’ve tried it with less objects but it doesn’t still work.
    Thanks!

    There’s no Cycles Glass support even in Blend4Web engine, because it’s rytracing and the same result can’t be achieved using this nodes. Event EEVEE that supports cycles nodes looks different in realtime. You will be need to use Blender Internal (GLSL) node to achieve the same result in realtime. Look at this example of the gem made using GLSL nodes.

    Co-founder and lead graphics specialist at Soft8Soft.

    #2724
    jbetbe
    Customer

    Thanks! I’ll try it. It looks good!

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