We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Error exporting to IOS

Home Forums WebGL & WebXR Troubleshooting Error exporting to IOS

Viewing 15 posts - 1 through 15 (of 15 total)
  • Author
    Posts
  • #51952
    nsxdjx
    Participant

    Hello verge3d:
    When outputting usdz here, why does the output report an error and cannot find the page after adding a group selector? How do I achieve two object output?
    thank you

    Attachments:
    You must be logged in to view attached files.
    #51968

    Right, groups per se are not supported. But you can parent both objects to some empty object and use it instead.

    Chief 3D Verger | LinkedIn | Twitter

    #51997
    nsxdjx
    Participant

    Hello: Yuri kovelenov

    I have restored the problems I encountered to this case. I try to take these two objects as the child objects of locator1 and output the parent object according to the method you said; In addition, setting one object as the parent of another object cannot be output? I attached the document, please help me solve this problem, thank you!

    Attachments:
    You must be logged in to view attached files.
    #52017
    nsxdjx
    Participant

    This parent-child connection outputs usdz, which is not available in Maya version? Is it a bug? I use verge3d4.4 for Maya preview version, attached below is blender3 used by 3.9.1 test. I don’t know if there is any problem with my operation of Maya version. Thank you

    Attachments:
    You must be logged in to view attached files.
    #52483
    kdv
    Participant

    use Scene as a target to export all your objects to USDZ. it’s a universal solution for any v3d app…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #52609
    nsxdjx
    Participant

    Thanks for the reply from kdv77kdv. I tried to use the scene puzzle. The problem still exists. The usdz cannot be loaded

    #52611
    kdv
    Participant

    Can you send your app in zip to look at it closer?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #52612
    nsxdjx
    Participant

    Thank you very much. The file is attached. It’s convenient for you to send me an email. I don’t know why I can’t upload zip

    #52616
    kdv
    Participant

    you can use Google drive or any other cloud service…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #52617
    nsxdjx
    Participant

    #52618
    nsxdjx
    Participant
    #52623
    nsxdjx
    Participant

    Sent to your email, thank you

    #52624
    kdv
    Participant

    in your app the size of farmer.usdz after exporting is 321 bites only. in fact, it’s empty. that’s why it doesn’t work. I think this means that all materials in the Scene are not gLTF 2.0 compatible

    p.s. change “IOS” condition to “Google Chrome” and you will download .usdz in your browser…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #52659
    nsxdjx
    Participant

    I used the official scene “augmented reality” to restore the problem I encountered. I tested the case. There is no problem outputting only one role model to usdz. I only added a box to the official scene. When outputting usdz, there was a problem with outputting box and characters together. Therefore, I analyzed that the gltf 2.0 incompatibility may not exist. It may be that verge3d cannot output multiple objects when outputting usdz.

    #52660
    kdv
    Participant

    verge3d cannot output multiple objects when outputting usdz.

    it can and it does

    I only added a box to the official scene.

    I did nearly the same (in Blender) and it works. but only if mesh materials are gLTF 2.0 compatible (Suzanne’s material isn’t)

    maybe the difference is in Blender and Maya export methods or somthing else, I don’t know. in Blender’s Scene all separate objects are exported to USDZ…

    Attachments:
    You must be logged in to view attached files.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 1 through 15 (of 15 total)
  • You must be logged in to reply to this topic.