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Home Forums Graphics / Blender Eevee WYSIWYG

Viewing 5 posts - 16 through 20 (of 20 total)
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  • #50813
    x9studio
    Participant

    @xeon Thank you very much for sharing your workflow. It’s interesting that Cycles to Eevee workflow produces more accurate result. In theory, we should stick with Eevee for the entire workflow when Eevee WYSIWYG works correctly. But I’ll try the Cycles to Eevee workflow.

    It seems that color space settings is the culprit in my case, but I couldn’t figure out where. I was think maybe it has something to do with the starter Blend project file created by Verge3D when a new project is created in App Manager. Perhaps it has default Verge3D settings that are different from new Blend file created directly from Blender. But that doesn’t seem to be the case.

    #50929
    x9studio
    Participant

    Sorry, but private support available only on enterprise license users. You can attach a simplified file with simple cubes and cylinders that reproduce the issue.

    @Mikhail Can you guys try my test files? https://www.soft8soft.com/topic/eevee-wysiwyg/#post-50765
    I curious to see if it’s something on my end or you get the same result as mine. Thanks.

    #50935
    xeon
    Customer

    If you are using Blender its under Render Properties / Color management. Select Standard.

    The Cycles bake down…will yield great texture maps with all the detail from Filmic and when you finally output to Verge…those filmic maps will be converted to sRGB space and look very close to what you expect and had seen in Blender in sRGB space.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #51033
    x9studio
    Participant

    If you are using Blender its under Render Properties / Color management. Select Standard.

    The Cycles bake down…will yield great texture maps with all the detail from Filmic and when you finally output to Verge…those filmic maps will be converted to sRGB space and look very close to what you expect and had seen in Blender in sRGB space.

    Your workflow works great! I was able to get the result that is very close to Blender Eeevee render mode.

    The test project I shared early in this post has an incorrect channel packing texture, result from SimpleBake addon. The addon can generates channel packing texture, however the baked textures in the channels are not accurate using its channel packing feature. Individually baked textures from the addon are accurate.

    Thanks again for the workflow! :good:

    #51035
    xeon
    Customer

    Fantastic…glad it worked out.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 5 posts - 16 through 20 (of 20 total)
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