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Dynamic “Material Outputs”?

Home Forums Graphics / Blender Dynamic “Material Outputs”?

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  • #29456
    GLiFTeK
    Customer

    Hi,
    I wouldn’t think this is possible, but might as well ask…

    Blender lets you have more than one material output node. I make a few networks to test things out, the material output that’s clicked last is active and is the one blender/Verge uses.

    Is there a way to have more than one be available to be switched between using js?

    Thanks

    #29711

    Hi,

    I make a few networks to test things out, the material output that’s clicked last is active and is the one blender/Verge uses.

    Yes, only the active output is taken into account when the engine compiles a material. Everything that’s not connected to that output is removed and not processed.

    Is there a way to have more than one be available to be switched between using js?

    No, you can only switch between different materials.

    Co-founder and lead developer at Soft8Soft.

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