- This topic has 17 replies, 5 voices, and was last updated 4 months, 1 week ago by xeon.
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2021-05-15 at 7:42 am #41034lamthanhleCustomer
Hi,
I want to drag move character with animation, but it’s only can with move armature. How to drag move Armature or drag move Character with animation ?
Thanks
Le2021-05-16 at 11:16 am #41049visualizerCustomerHey
Did you try linking the main armature to some object draggable in verge?
Don’t know your scene complexity but just thought it could be possible.
Regards
2021-05-16 at 2:38 pm #41052lamthanhleCustomerHey
Did you try linking the main armature to some object draggable in verge?
Don’t know your scene complexity but just thought it could be possible.
Regards
Yes, I use snap object.
Thank you.2021-05-16 at 10:22 pm #41053GLiFTeKCustomerTake a look at the robot arm example project in your app manager to see how some of this is done. It doesn’t use bones I don’t think, but similar connections are used.
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plz share Discord link & on your signature!2024-08-13 at 5:36 pm #76558c4ccParticipantkdv, xeon, Yuri Kovelenov,
why can’t armatures be selected and moved around as objects via puzzles? I’m trying to move around armatures via keydown puzzles.
2024-08-13 at 6:44 pm #76563xeonCustomerOHHHH….Well. I am sure someone here has a more technical answer for you but the answer is in the details of the question itself.
aramatures are special objects that can be manipulated by puzzles, moved, rotated, etc but a user can not select them….as they are not visible to users.
however, if you want a user to interact with an armature I would recommend parenting the armature to an Empty or an object and then moving it around that way.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-08-14 at 3:23 am #76565c4ccParticipantI see. I noticed armatures can be rotated via keydown puzzles, but not moved around with such puzzles?
2024-08-14 at 4:34 am #76566c4ccParticipantAlso, speaking of Emptys, do they increase render calls or geometry buffers?
2024-08-14 at 4:39 am #76567xeonCustomerCan you show you puzzles that you are using?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-08-14 at 4:50 am #76568c4ccParticipantOk, soon I’ll do it.
2024-08-14 at 4:56 am #765692024-08-14 at 5:44 am #76573xeonCustomerProof of concept.
Here is a simple key driven project that moves an armature around directly. No object,no empties…etc.Demo : H key moves it in the X. J key moves it in the Y
https://v3d.net/12boZip file of project with blender file:
https://v3d.net/12bp- This reply was modified 4 months, 1 week ago by xeon.
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Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-08-14 at 5:47 am #76576xeonCustomerthe issue you are going to have to over come is what the ASDW keys do natively vs what you are trying to add to their functionality. ASDW will move the camera by default.
So if these are the keys that you have to use….another solution would be needed.If you are using a First Person Camera….the commands will work after the camera is moved.
If you are using No Controls on your Camera the command will work instantly
If you are using Orbit the ASDW keys other than camera seem to be ignored.- This reply was modified 4 months, 1 week ago by xeon.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-08-14 at 5:51 am #76577c4ccParticipantin the beginning, AWAD could move objects but now that I’m trying to get AWSD to move armature
- This reply was modified 4 months, 1 week ago by c4cc.
2024-08-14 at 6:09 am #76580xeonCustomerWhat V3D settings do you use for your camera?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
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