I’ve highlighted objects that should not be in the export file, and also attached a screenshot from the configurator showing what it should look like. The empties are not really a problem.
Also, the objects have apparently been broken up by material, since the glass panels are part of the mesh in Blender but export as separate objects. Since they aren’t in the Blend file I can’t select them to hide with the puzzles, though I could try using text instead. At worst I can just separate them in Blender, parent them and handle them separately, but since they all have shape keys I’m not sure how much work that would be.
But there are still objects that should not be exported that are nevertheless there.
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