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Does Verge3D remove native Blender GLB export?

Home Forums Graphics / Blender Does Verge3D remove native Blender GLB export?

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #75550
    Micdsn
    Customer

    I still need to use generic Blender GLB exporting when Im not using it for Verge projects. After this latest version, I’ve noticed the exporting in the standard Blender goes away and is sometimes hard to bring back even after disabling Verge plugins. Can this conflict be resolved?

    #75551
    kdv
    Participant

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #75553
    Micdsn
    Customer

    THANK YOU! Its never done this before and i’ve been using verge for a few years now

    #75556
    xeon
    Customer

    A thing I begged Soft8Soft not to do. Its one of those things you get when a company tries to make something easier for new users. Instead of new users learning to select the correct export they cause confusion for those that have other uses for the default GLTF exporter…UGH.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #75557
    visualizer
    Customer

    Micdsn
    They had already told us why they removed it default from menu. I think 80-90 percent times we use gltf only so its from work efficiency point of view.
    Anyways you can enable it when needed.

    • This reply was modified 5 months, 3 weeks ago by visualizer.
    #75560
    kdv
    Participant

    Its never done this before and i’ve been using verge for a few years now

    This feature appeared nearly a year ago in Verge3D 4.4 :yes:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 6 posts - 1 through 6 (of 6 total)
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