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Displacement

Home Forums Graphics / Blender Displacement

  • This topic has 6 replies, 2 voices, and was last updated 1 year ago by PLAN8.
Viewing 7 posts - 1 through 7 (of 7 total)
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  • #68536
    PLAN8
    Customer

    Hi, I have a material setup that has a displacement map hooked into the material output, which works fine in blender, but doesn’t export with VERGE3D.

    I can see here that it should be possible https://cdn.soft8soft.com/demo/examples/webgl_materials_displacementmap.html

    Can anyone explain how to use displacement maps please? Thanks.

    #68539
    kdv
    Participant

    works fine in blender

    In Cycles?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68540
    PLAN8
    Customer

    In eevee

    #68542
    kdv
    Participant

    Show your shader.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68549
    PLAN8
    Customer

    node setup

    • This reply was modified 1 year ago by PLAN8.
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    #68553
    kdv
    Participant

    This won’t work. The Displacement output is not supported https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html#Material_Output

    Use the Displace modifier. It works.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68555
    PLAN8
    Customer

    Ahh, ok , thank you

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