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Discrepancy between 3dsmax camera fov and V3D

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  • #64511
    vklein
    Customer

    Hello,
    since a few V3D versions the FOV in Verge3D of my 3dsmax cameras is essentially wider than in max. A comparation pic attached.
    Max default Physical Cam with Vertical viewport fit.
    actual V3d 4.4 latest beta, but 4.3 also had this problem (possibly the whole 4.x versions).
    3dsmax 2021

    • This topic was modified 1 year, 5 months ago by vklein.
    • This topic was modified 1 year, 5 months ago by vklein.
    • This topic was modified 1 year, 5 months ago by vklein.
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    #64586

    Hello!
    As said here, “The FOV value of physical cameras describes the horizontal opening.”, after checking it seems to be true, so for the physical cameras viewport fit should be set to “Horizontal”.
    If that didn’t help in your case, could you please provide a minimal file that reproduces the problem?

    Verge3D Developer

    #64627

    Sorry, I got it wrong, it was indeed a bug with Vertical viewport fit, the fix will be available in the next pre-release.

    Verge3D Developer

    #64659
    vklein
    Customer

    Thanks, happy to hear that, your support is great.

    #64783

    Fixed in Verge3D 4.4 pre3!

    Soft8Soft Tech Chief
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