Bringing back this old topic to life. You can now use puzzle to disable rendering ( when moved “camera” with velocity > 0.001 start: do “enable rendering” , stop: do disable rendering )
Or use following javascript in visual_logic:
whenMoved('Camera', 0.01, function() {
enableRendering();
}, function() {}, function() {
disableRendering(false);
});
This will stop using GPU when not moving Obviously scene has to be static, otherwise your animations will stop playing.