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DirectX Shaders

Home Forums Graphics / 3ds Max DirectX Shaders

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  • #4018
    lightcube
    Customer

    I am curious about the possibility to support DirectX shaders from Max into the exported scenes. Is this feasible?

    _________________
    Shawn Olson
    Developer of Wall Worm

    #4019

    Hi,
    unfortunately it’s not possible since the current version of the browser’s 3D technology (named WebGL) supports OpenGL ES shaders only. There are some discussions about the future 3D web standard, maybe it will support HLSL (the language used along with DirectX). We’ll see!

    Soft8Soft Tech Chief
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    #4022
    lightcube
    Customer

    I see.

    One thing I’d like to see is support for converting these materials when exported:

    • Blend Material
    • DirectX Shader using the StandardFX11.fx that comes with Max.

    It would be nice if the converter could at least turn these two types into OpenGL shaders .

    _________________
    Shawn Olson
    Developer of Wall Worm

    #4031

    Thanks for the suggestion. Blend material is already in our TODO list, regarding DirectX we need to think about it :)

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #4034
    lightcube
    Customer

    Thanks Alexander. I understand that supporting any/all DX Shaders may be too much. But I think that it wouldn’t be too much to support at least the specific one that Max defaults to as it is similar enough to the parameters supported with a Standard material.

    _________________
    Shawn Olson
    Developer of Wall Worm

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