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Could I save a baked texture from puzzle ambient?

Home Forums Puzzles Could I save a baked texture from puzzle ambient?

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  • #33297
    fsguegl
    Customer

    Hello everyone!

    I am creating a portal for an e-commerce site for self publishing. The user with a wizard can configure his book and I have to connect an iframe with a 3d interactive window which the user sees the book proress according to the parameters enteredM but must also be able to interact to graphically setting the cover by loading images, by writing text, moving elements and enlarging them.
    I am thinking using Verge3d with Blender and using the trial being tested I was able to easily solve most of the problems. I have the main one left. Once the user has defined the cover (which is contained in a single shader that groups the images he uploaded, the texts converted into textures, etc.) how do I save the result as a single image so that I can consider it a unique layout? Has anyone encountered similar problems? Basically it would be like a “Bake” of the chain of textures that converge on the color (diffuse). Thanks for anyone wanting to help me.

    #33320

    Once the user has defined the cover (which is contained in a single shader that groups the images he uploaded, the texts converted into textures, etc.) how do I save the result as a single image so that I can consider it a unique layout? Has anyone encountered similar problems? Basically it would be like a “Bake” of the chain of textures that converge on the color (diffuse). Thanks for anyone wanting to help me.

    Unfortunally there’s no such thing like baking in the engine. The only way is to make screenshot of the finally configured model.

    Co-founder and lead graphics specialist at Soft8Soft.

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