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Correct Face Attributes

Home Forums Plugins Correct Face Attributes

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  • #51417
    greg
    Participant

    I need a way to get Verge3D for Blender to use Shapekeys to change the size of an object without distorting the material or texture. We found that in Blender we can use “Correct Face Attirbutes” to maintain or repeat the texture so that the material doesnt streach.

    Is there a way to achieve this desired result?

    The project is building a storage building configurator that will allow the user to design the building to many different sizes. In order to reduce the number of models, we need to connect to the Blender file a way to change length and width of the building. At the same time the texture/material must look the same without streaching.

    TIA

    #51430

    Correct Face Attributes not supported and it’s difficult to support because it’s just a special modelling tool in Blender it’s not a mesh attribute. But you can use textures projection instead. Look at Parametric Objects demo.

    Co-founder and lead graphics specialist at Soft8Soft.

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