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Copy/Paste imporvements

Home Forums Bug Reports and Feature Requests Copy/Paste imporvements

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #67850
    David Duperron
    Customer

    Hi!
    A very useful feature would be the ability to copy/paste puzzles in between projects, and also to be able to select several puzzles (CTRL+clic, or SHIFT+clic), and to copy/paste them…
    Absolutely no idea if that is even possible but it would be nice! :)

    #67858
    xeon
    Customer

    I would also like such a feature.

    However, if we cant have that it would be great to have the Puzzle Library so that you can organize it into folders and have 100s or 1000s of puzzles saved that can be easily searched and reviewed. It might even be nice to save entire projects puzzle sets can be pullled up. Since its just and XML file…seems like that should be doable.

    For now we are stuck using the Advanced Connecting Puzzle and the Puzzle Library. Copying all our needed puzzles in the one Connector Puzzle…saving that to the puzzle library and then using the puzzle library in the new project.

    There are other ways obviously. You can just copy and paste your required code from the visual_logic.xml.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #67859
    Crunch
    Customer

    Omg….Cut N pasta between project would be awesome… but, always figured if it was possible, google/blockly probably would’ve done it by now.
    I do things the hard way, inspect puzzles I want (making sure there are no straggler functions I don’t want coming over to new project), park a copy in puzzles library, then pull it out in new project.

    Xe– can you dissect code out of the visual logic xml? Seems there are unique ids and such that would make copy/paste problematic.??

    Another question… anyone ever find out how many puzzles a project can take before things get slide-show-sluggish? I am coming close on a few project.. been splitting things up in separate tabs which seems keep things flowing better… anyone have any tips on managing tons and tongs of bug giant ugly puzzles?

    #67860
    Crunch
    Customer

    Also… ” Advanced Connecting Puzzle”.. just in case i am not missing something i should know.. as far as i have been aware, there is no magical connector piece where i could bind together two seperate procedure puzzle groups?? Hopefully i am wrong

    #67864
    xeon
    Customer

    The Advanced Connecting Puzzle is under the Advance Puzzle set. It only allows you to group puzzles together…great for grouping a ton of puzzles together, saving them to the library and then getting all your puzzles back into a new project in bulk. I break them out of that connector puzzle after I have imported them. Just makes transport easier.

    As far as XML….it can be done……not fun but can be done.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #67865
    xeon
    Customer

    As far as puzzles count.. no idea…I get in the hundreds in each tab with multiple tabs on my current project and the slowness is in the load of the puzzles. After a few seconds and the puzzles load it seems to run fine.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #67868
    kdv
    Participant

    dissect code out of the visual logic xml?

    Whole tabs can be easily copied/pasted within a couple of minutes

    would make copy/paste problematic.??

    No.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #67890
    Crunch
    Customer

    kdv when i am less busy i am going to look you up and send you some $$ tips – you are so helpful. thank you!

    #67930
    David Duperron
    Customer

    Whole tabs can be easily copied/pasted within a couple of minutes

    Thanks! great tip

Viewing 9 posts - 1 through 9 (of 9 total)
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